lucid's Forum Posts

  • luckyrawatlucky:

    12-16-2020

    • fixed a bug which caused pause actions that took place before an animation was retrieved from cache to be ignored
    • This one is marked beta, because I want to make sure the change doesn't have unforeseen consequences in edge cases.
  • luckyrawatlucky - had to try it like 20 or 30 times to get it to happen, but finally got it to happen on latest stable. It seems to happen much more rarely on the latest beta. I will look into it. Thanks for sending the example.

  • luckyrawatlucky - tried it with several self-draw and non-self-draw clones pausing on both start of layout and on initialized. It's working for me after several retries. Can you send me a project where it's not working?

  • luckyrawatlucky I'm not having that issue. With your example projet, just to make sure, I ran it 10 times in a row. Works the same every time. They all start paused until the timer resumes them one by one in sequence. Should I be able to see the bug in this project?

  • luckyrawatlucky - this should work

    12-15-2020

    • fixed an additional bug where sometimes scml objects would become invisible after a non-looping animation completed
  • luckyrawatlucky you're right. It was fixed on a reduced version of your sample. Looking into it now.

  • Instances of my plugin won't show up as options when you use Add Child action on it. What do I need to do to make it available there?

    I thought it might have something to do with plugin.js (maybe a new option?). I already have:

    this._info.SetIsResizable(true); this._info.SetIsRotatable(true); this._info.SetSupportedRuntimes(["c2", "c3"]); this._info.SetHasAnimations(true); this._info.SetIsSingleGlobal(false); this._info.SetMustPreDraw(true); this._info.SetCanBeBundled(false); this._info.AddCommonPositionACEs(); this._info.AddCommonAngleACEs(); this._info.AddCommonAppearanceACEs(); this._info.AddCommonZOrderACEs();

    Is anything there incompatible? Is anything missing?

  • 12-14-2020

    • fixed a bug where animations wouldn't start playing automatically when using the Set Animation action
    • fixed a bug where scml objects would become invisible after a non-looping animation completed

    Thanks for your patience on this one guys. Lemme know if you have any more issues.

  • Hi all, I've had this version done for a few days now. Was originally planning to incorporate the fixes for the recent bug reports, but I figured these fixes and the point sampling might be of use to people in the meantime:

    10-31-2020

    • added support for nearest neighbor sampling (automatic when set in C3 project properties)
    • fixed a bug that caused reimports for projects with collision boxes to crash C3
    • fixed a bug that prevented reimports from removing sprites that were no longer needed if they had a hyphen in their original image filename
  • vurzu, sure, please send it to lucidhpz@brashmonkey.com

  • thanks - I'll look into it. I think the minifier issue I was thinking about may have been something that affected only certain exports.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lucid

    How do I place a C3 object in between 2 Spriter object.

    luckyrawatlucky to do that, use the "stop setting layers for sprites" action. I will try to remember to rename that for next build, because it also stops setting the z-order. Unfortunately that also stops the plugin from setting any z-order for any of the sprites, but it's necessary to allow you to insert objects between.

    luckyrawatlucky vurzu - if you can send me a basic project that recreates the issue, I can take a look.

    Telecs - correct. minified scripts cause issues with the Spriter plugin. It's been years since we discovered this, so I don't remember what specifically what caused the issue.

  • - whoops. I got that just before release and I fixed it. I guess I forgot to repackage it afterward. Please try it now.

  • 10-22-2020

    This release is in beta since there are multiple new features, and reimporting specifically is a fairly involved feature. This release relies on new C3 features and will only work with C3 version R221 and above.

    Additions:

    • Added ability to reimport projects, keeping events for objects that still exist
    • Added condition : Compare Second Animation ( thanks

      )

    • Added action : Stop/Resume Setting Sprite and Box Collisions
    • Added action : Stop/Resume Setting Sprite and Box Visibility
    • Added property : blend mode - choose between no premultiplied alpha blend (the usual default), and using whatever is set under the effects blend mode property - using normal blend under the effects mode might solve some rendering issues for some projects. Otherwise, use the default if you're not trying to add a special blend mode.
  • baks - Thanks for the example project.

    I will add something to the next build to let the user choose which blending mode to use (if I choose alpha blend it looks the way you want it to, but there are other issues with that blending mode in other projects). It could be a little while, because I'm halfway through adding the reimport functionality, and I'd like to wrap that up rather than rollback temporarily for this fix.