quazi, there's certain stuff that's just nicer with scripting
when you learn c++, you'll see how certain things are just easier that way;
however, saying that scripting is not useful in construct without realizing/mentioning scripting is broken probably means he hasn't tried much
also, xombul, if you feel comfortable with c++, you should try making plugins
anywho, back to the thread topic
yeah, construct is lightyears ahead of secondbest in this gamemaker genre
it's the only one I've seen where you really don't have to make compromises as far as quality
the fact that most questions are answered with Cap examples speaks volumes about it's ease of use