lucid's Forum Posts

  • this game is super simple but super addictive

    http://games.adultswim.com/robot-unicor ... -game.html

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just opened up a blank cap and put 18 particle emitters there each at a rate of 2400

    and it was still running at 90 fps, and my system isn't nearly as fast as the one you're claiming

    I've made a demo that used particle emitters with huge textures (1024x1024) and tons of sprites with textures at that size or larger, with 50 or 60 instances of ik animated characters using those textures to make up their bodies without experiencing the kindof slowdown you're talking about

    i don't think it was your intention to spread disinformation, but a question like "why is this slowing down" in help/tech support might have been a good idea, since newbs to construct might see this topic and assume it's really true. know what I mean?

  • Hey guys i'm finally back, got a break where no more uni assignments are due for a while. Also, my internet provider has stopped blocking source forge so I can work on stuff again (a woman on the phone told me it was a p2p website...wtf).

    Anyways, can anyone explain to me what the problem with physics actually is? Something to do with hinges doesn't really narrow things down, I'd like to know the nature of the problem so it can be fixed.

    I don't think there's any problems with physics anymore, you might be responding to something in the previous release thread, there aren't any comments about it here

  • Sounds to me like con struct engineer's edition is just plugin sdk

  • 4) maybe not most, but me personally, though I don't consider myself to have a lot of money to throw away I would definitely invest in the $1300 or $3000(can't remember which) ps3 dev kit if it was required to publish a ps3 game if I had completed a working windows version

    5) of course, unless xna continues to be supported

    I hope somebody can bring some clarity to this for me. So far I am leaning towards Linux as many OSs are based on Linux (e.g Andriod); Linux can be installed on many devices (e.g. PS2/3, DS); and most web servers are running Linux. All of which I'm thinking will make running games on a wide variety of platforms easier, also there are no licensing issues.

    I don't think a general linux exporter will work for android, it has it's own specialized version of linux, so you can't just install a linux program on it. ps3 no longer allows linux to be installed, and a game doesn't have to run on linux for it to use linux servers

  • Recently whilst looking for resources on learning to draw, I encountered sewveral forums where masterful artists highly recommended the works of andrew loomis, particularly the figure drawing books, they arw no longer in print, but available all over the net, for free, for example here

    http://alexhays.com/loomis/

  • maybe he means like the 's' plugin, but more user friendly

  • well im buying GT5 then LBP2 on chrismas

    lbp2 delayed till jan 2011

    also, tidbit about gt5, if you have ps3 eye, turning your head changes the view, so as you turn your head to the left the game view moves toward the left window

  • just did 2 quick test caps that do nothing but loop, to test how much the actual event and python interpretation slows down

    i increased the loops for each python and events until it slowed the respective caps down to 29 fps.

    it seems the event interpretation is much faster

    events:

    1,450,000 iterations at 29 fps

    python:

    550,000 iterations at 29 fps

    in case someone can find a flaw in my methods:

    the event version was:

    <img src="http://dl.dropbox.com/u/1013446/mantis/Capture.JPG4.JPG">

    and python was:

    for i in range(0,550000):
    	pass[/code:2fy8zl5i]
    
    the reason I put the Always in the event version is because python doesn't allow you to make a 'for' loop without a statement in it, "pass" does nothing, but is still interpreted at runtime 550,000 times. so in order to even it out I put the always condition in there to be interpreted each iteration in the event version
    
    for the curious, without the always statement, the loop in the event system is able to iterate 10 million times before it slowed down to 29 fps
  • I thought it was Drink. Drive. Dead

  • Ashley

    The set control action doesn't work, and I think maybe the 360 plug in doesn't work, lfor your own custom named controls, meaning it works for things like "move left", but if you add your own like"axe swing" it doesn't work. Also hinges in physics have stopped working, though I believe davo was already reverting last time I chatted with him

    konjak

    I thought the same thing, and though I haven't tested it, or read up on it yet. I've heard he wiki entry for families says that all members of a family have to have the same set of behaviors and pv's to avoid conflict and the family manager helps with this. Seems like it should be forced with a continue/cancel popup though since not doing it with that way wreaks utter havok on a cap

  • there is also a pick closest condition for sprites

  • For the first one, you can just do

    --is standing

    ----is overlapping (object) at offset 0,3

    For the second one, the only problem is that if it returned an object name, it would usually be used in an expression in place of selecting an object, and "none" would be invalid, aside from the possibility of an object named "none"

  • > hello! here's a little video showing some gameplay from our project Talbot's Odyssey!

    >

    >

    >

    > by studio MiniBoss (saint11 and me)

    > for more info, please visit our blog! :3

    >

    HOLY SH- That looks absolutely AWESOME. I'll keep tabs on that one.

    yeah, that really does look awesome