lucid's Forum Posts

  • You can't learn C++, or any programming language, or anything, in 21 days...

    of course not. but it's like the ghost shooter tutorial, it lets you dive in and get a good overview of the basics, and a basic grasp of a wide array of concepts. from there you can delve deeper into that which is unclear, or that which interests you most. it isn't so much the speed of the book, it's the conciseness. I suppose it depends on the learner, but I find learning programming more enjoyable when I first see the whole picture, and then I lean in for a closer look from there, rather than getting tiny pieces of the picture exposed, while being blind to the rest. especially since at the time I decided to really learn c++ was to start making plugins for construct. i think it's a much more fun learning platform than the text console

    but ashley's right, definitely don't go into it trying to learn it as fast as possible. learn it as thoroughly as possible.

  • About time indeed

    That thread has all the construct specific thing

    Aside from that any beginner c++ book should suffice for starting out

    Learning c++ in 21 days is particularly breezy.

    Also, if you have no money, search google, can't search at the moment, but there should be hundreds of tutorials. Starting with hello world. After you've gotten to a chapter or lesson about classes, you might consider enhancing the fun of learning by making construct plugin versions of the problems and examples. Definitely much more fun, also, feel free to pm me if you get stuck anywhere

    After you get over the initial weirdness of the new syntax, it will come very easily to you, based on what I know about your grasp of logic and math

  • pretty awesome, not totally correct behavior. but still looks amazing when it springs back. how many sprites are there?

  • and here's the source code:::

    https://construct.svn.sourceforge.net/svnroot/construct

  • mod or dev, please sticky this for new plugin pioneers

  • I've asked for this many times. I don't think it's going to happen. there's specific reasons for it not to, I can't remember off the top of my head, but I think one might be since any drawable object can have a behavior applied to it, and only sprites have distort maps.

    if you need to build a custom behavior for your own game that has access to distort maps, it's not hard to add that access to your own special version of the sprite plugin. I'm using a custom version of the sprite plugin for just that purpose on my current project

  • that looks great

    the video that is

    the screenshots are teeny tiny

  • any gfx card with 4gigs on-board ram is over $1000, why not splurge on an extra copy of win7 instead of using a high end system on an ancient operating system?

  • I think I may recall another plugin that allows seeded random

    but the S plugin has a seeded random function.

    if you've heard legends about how hard s is to use, fear not

    the math functions are just as simple as the built in construct one

    you just use the Seed Random Action

    choose a seed, and then the series of random values you generate afterward will be the same next time you use the same seed

    come to think of it, I think the seeding may actually seed the regular construct random as well, but the random function in s let's you choose a range of two values, to simplify the process

  • This is awesome.

    Thanks

  • thank you all for all your help

    And since someone expressed interest in the conclusion, I'll explain it although its not strictly programmatic.

    In the end I decided what she needed most was a reinforcing of everything that's come before. I bought two books off of amazon highly rated for making math fun, and practical, and for thoroughly covering all topics from basic arithmetic through middle school math. I'm rewarding the completion of chapters with "points" she can use to buy things like getting out of chores, or new ds games once she collects enough. I got the points idea from a talk on TED where it was mentioned a professor at a university increased student performance by turning it into a game , where you got points for completing assignments, scoring well on tests, etc. As an aside, its worked wonders. I took my kids from complaining about having to walk the dogs, to fighting over who could clean up the accidents on the carpet for ten points.

    I'm going to allow the use of computer aid once she has a grasp of how to do something on paper. This idea is also from a TED talk by wolfram himself, suggesting that forcing people to work through everything by hand was stunting their performance and interest in math, and that technology has evolved so that knowing how to do it by hand should take a back seat to accelerating through all the various fields of math, and being able to apply it with the aid of a machine.

    In the end, once she has progressed far enough to make it interesting, I think will use construct afterall, and have her complete challenges that require a firm grasp of logic to solve. Maybe once she gets the basics down, I will have her construct a logo clone to mess around with

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  • it seems kinda boring to me

    like little big planet level editor if you couldn't play the levels

    or the sims house editor without being able to play the sims afterward

    I know there's puzzles and such to do, but to me it just looks like "pretty picture maker"

  • sorry to double post, but this one is worthy of it's own space:

    Subscribe to Construct videos now

    as a side note, secret of mana is also one of my favorite games of all time. the soundtrack in general was fantastic. the world was huge and alive, and I have yet to play an rpg with a better combat/magic system. plus 3 players. I remember my time with my friend playing very fondly, felt like a real adventure

  • alot of music for this game set such a cool dark melancholy atmosphere

  • one thing is missing. transperency.

    shadows, when sun is low, not only grow longer - but also less visible. .

    easily remedied:

    http://dl.dropbox.com/u/1013446/fs3.cap

    (drag and drop sun with mouse)