Ltsune's Forum Posts

  • 9 posts
  • MrGoatsnake

    Thanks for detailed explanation.

    And your answer is what i am looking for. I try to add something to C2 template for increase difficulty further of game. so i create an event, when totaldistance reach 10000 speed increase to 400. Then at that speed i realise when you jump, player move a little bit right. But when you jump 100 times player almost reach middle of screen. Than i realise player is moving all speeds. It's not stable at C2's stock template too. I'm thinking about make something like auto runner v2. Then i see your post and i will choose that template. Thank you again.

    First of all, I'm terribly sorry for bumping such an old thread, but did you ever find a solution to this?

    Or did you end up using the auto runner v2? Because the link to Auto Runner V2 doesn't work anymore. If you found a solution and wouldn't mind sharing it with me, I'd gladly appreciate it

  • Yeah, actually, I tried with a different tilemap, and it was much easier to remove the white spacing from that one by using the x and y spacing in the properties of the tilemap. For the one in the image above, I just couldn't get it right, though. But that's fine - I've just switched to a different tilemap.

    Thanks for the help - I got it working now

  • I've been searching around for some time now, trying to find a solution to how I can make tiles in the tilemap transparent. The tilemap I downloaded to test how they work has a white background (others with a green background), with tiles side-by-side, but when I enter a few of the tiles on top of my background image (in a different layer), I can't get the white background away from the edges.

    Here's an example of how it looks like now:

    I'm trying to make my first platformer game, and what I need is to have the tile work as the platforms that I jump around on, while the background makes the scenery for the level.

  • If you plan to make more games in the future, here's a quick online marketing 101 "walk-through":

    1) Setup a blog

    2) Throw in a link to your website in all games

    3) Start blogging about your latest games, the progress, the difficulties you run into etc.

    4) Setup social media accounts (especially Twitter and Facebook), and start sharing your blog posts, latest games, retweet interesting tweets on Twitter, and post games-related images on Facebook.

    5) Make sure that all your games, blogs, and social media accounts have links to each other, so that people can always follow you where ever they are.

    Slowly but steadily you'll start building an audience, and you'll start seeing an increase in downloads. Marketing this way (which is free, by the way) takes time, and you shouldn't expect results overnight. But in the long run, this will help you, and you will start building a fan-base, which you can then move to your newer games once they're ready.

  • I'd have to agree that Crash Bandicoot is a magnificent game!

    Apart from that, although the game is a bit ruined now, I'd have to say the MMO Silkroad Online. Probably mostly because of all the nostalgia feelings I have for that game.

    But in terms of browser (flash) games, I'd have to mention the good old Playing with Fire bomberman game. I had so much fun playing that game with my friends when I was younger!

  • I'm currently at University, but at the same time run my own company on the side. Although I can easily tell you that I learn more valuable experiences from my startup than I do at University, I do believe that University is still important. After all, most of us will end up, at some point, relying on our education.

    In Denmark, many companies won't even consider hiring you if you don't have a Masters' degree from a University.

    With that said, of course, if you can build enough experience and knowledge from your startup, you may still be able to get a great job - even if your startup fails. But what I learn at University is a way of looking at the world. It's a way of observing the world, human interaction, and communication (I study marketing and management communication).

    So what would I do? Well, I'd take the money and go for it. After all, I can always get back to school after a couple of years if the startup fails. It doesn't mean I don't think school is important, it just means that I believe in taking the chance when an opportunity arises!

  • Hey there, I'm Sune.

    I came across Construct 2 a few years ago, I believe, when I was looking into game development. Back then, however, I was only researching the market.

    Now I am back again, though, and although I'm super busy with studies and running my own company, I have aspirations to become a HTML 5 browser / mobile game developer (mostly browser games for now). So yeah, here I am, back at it again. Just finished the first tutorial, and have the next 5 lined up for whenever I have an hour or two

    My interest really lies in re-creating some of the old classic Flash browser games and take them into the HTML 5 era. Not going to copy them, of course, but figured it would be a nice way to get to learn Construct 2 as well. But outside the world of game development, I enjoy working with startups of all kinds, and love both playing and listening to music.

    The goal? Well, right now, I'm just playing around. One day, maybe, I'll get more seriously into the business aspect of developing HTML 5 games as well. But first step first: get to know the Scirra 2 platform.

  • You have to set in the 'configuration settings' 'fullscreen in browser' to something other than off.

    The 'configuration settings' are on the left side, when you click on the project name in Projects windows on the right.

    Ah, yes, thanks a lot!

    This solved the issue. Are there any "standard" for that setting? Or is it only relevant for when previewing your game by running the layout?

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  • Alright, so I'm pretty sure the answer to this question is so obvious that I'll be looking back on it with shame in half a year, but I'm brand new to Construct 2, and this issue have been troubling me for the past 30 minutes at least.

    To cut to the chase:

    I've tried re-making the finished game that you can download at the end of the "ghostshooter" tutorial (the one titled: "Beginner's guide to Construct 2"), in my own project file. However, this is how the game I made looks like when run in a browser (notice: I followed, as far as I am concerned, every single step of the tutorial):

    But this is how the ghostshooter file as downloaded by the end of the tutorial looks like:

    So, as you can see, my game takes up most of the screen (1920x1080 screen), whereas the tutorial file only takes up a way smaller portion of the screen. How can this be? I've done my best to match every single setting in the tutorial file.

    Also: Is there any way to make large images on forum posts show up correctly? Most forums have a [spoiler] feature. Doesn't the Construct 2 forum have this?

  • 9 posts