LPFer's Forum Posts

  • 8 posts
  • No me anduvo así. Igual, como te dije, la manera anterior está bien Gracias!

  • Ah, sos de Perú!! Hablás español entonces ^^ Sentite libre de comentarme en este idioma. Yo soy de Uruguay ^^ ^^ ^^

  • It's ALMOST there, but I believe I like how it turned out!!! I mean...the character gets mirrored only when it comes across the original position, and I wanted it to get mirrored anytime I move to a direction (left or right). Aaaaaaaanyways, as I staded before, I kinda like the outcome nonetheless. Thanks man!!!

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  • Hi, I'm making a game with touch controls, but only in the X axis. I'm using the DragDrop for the character behavior. Now, my problem is this: I want the sprite to get mirrored to the left if it is dragged and moved to that side, and not mirrored if it's not. Basically...what it is always done with left and right arrows if the game is a platformer. I tried almost everything, but didn't manage to do it. Any help is appreciated in advance ^^

  • Yes!!! That's it!!! Thanks man!!!! It worked like a charm!!!! You guys rock!!!

  • It worked!! But now, a different problem appeared. The score must strictly be a multiple of 15 in order for the power-up to appear, but, if youd dodge two objects at once, that doesn't always happen (for example, you have 14 points, you dodge two objects, then you get 16 points). Is there a way to make it drop a power up anyway?

  • Thanks for the quick answer!! I'll try that as soon as I can and tell you how it came out

  • Hi, my name is Legendary Player Fer. I'm kinda new on Construct 2, but I have some expierence in programming. Now...my problem is this: I'm making an arcade game, which consist of dodging some objects and scoring as long as you dodge them. Now...what I want is that "Every X score points", the game drops a power-up. What I managed to do is that every 15 points, a power-up is dropped, BUT, what happens here is that while you have 15 points (or 30, or 45, or 60, etc), the game keeps dropping power ups. I tied to use global/instance variables to make the game drop only one, but had no luck. Any help would be appreciated. Thanks in advance ^^

  • 8 posts