LordViperion's Forum Posts

  • I have 5 objects for the collisios.

    But I want you to ignore these objects to each other but not all of them.

    Example:

    A,b,c,d,e

    In the forest stage that 'a' object can collided 'b' object but cant collided anothers 'c','d','e'.

    In the forest stage that 'c' object can collided 'd' object but cant collided anothers 'a','b','e'.

    In the forest stage that 'e' object can collided each others 'a','b','c','d' only.

    In unity game engine the layers can say that only one object may conflict with what another. This how possible in construct games?

    the physics of these features should be setup :

    Select Collision layer:

    the lis: default, background, foreground, what i want.

    It could create layers.

    just click add layer button and enter the name example for name : background.

    And the character settings can be selected the background.

  • I dont want use behaviours.

    A want make on floor function in my own platform character controller event sheet.

    I will use on collision event if i want making own on floor function? Or something else solution somebody guys?

  • I have my own platform movement eventsheet. I made it but I can not do one small thing. Each character chas a isgrounded variable this is a bool type variable.

    How can I check whether a character in conflict with whether or not ground?

  • This function returned zero or one value.

  • Please paste code here because i dont understand.

  • In unity very easy: Color.Lerp(Color.Green,Color.Red,1-health*0.01);

  • I want from green to red. Sory if the my english not clear.

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  • Example:

    Link:

    google.sk/search ... Y-F90vM%3A

  • but i dont using.

  • How to get speed of the character?

  • what is blend tree: youtube.com/watch

    I want to realize a falling animation of characters.

    for example:

    My character is not falling state, so the idle animation is played continuously.

    My character falls x speed, so the animation is played continuously falling.

    My character falls by more than x speed, so the second falling animation is played continuously..

    My character falls much more than x speed, so the third falling animation is played continuously.

    The essence is that I want to set an animation of the characters based on their speed.

  • this mooh technique , i dont want this.

    pls another answer.

  • Filled: The image is displayed as with the Simple method but can also be made to “grow” gradually from an empty image to a completely filled one (see below).

    I need this functions:

    radial fill, vertical fill, horizontal fill.

    If you do not know what I want , then check this out :

    docs.unity3d.com/Manual/script-Image.html

  • This I know.

    Read my question again and you will realize you're that stupid wrote.

  • How do I change projects,layers,tilemap and objects windows skin from white to black?

    I use visual studio 2012 black style always because night is very good my eyes but these two windows do not changing color from white to black ,as the Properties window . Pls help because i very want this ,thank you guys.