Hello Everyone!
I have been looking into isometric stuff after playing around in MagicaVoxel a few days ago. I feel the most important thing with starting projects is getting the foundation right. (Movement etc that can be easily changed/modified)
Does anyone have any ideas or simple techniques/systems that can be used for something similar to the prototype image? (Movement / Transitions)
https://twitter.com/LootBndt/status/778590004054487040
<<- MagicaVoxel Image
https://twitter.com/LootBndt/status/778660889419448320
<<- Quick prototype
https://twitter.com/LootBndt/status/779464217766326273
<<- Movement (using collision obj's around player)
https://twitter.com/LootBndt/status/779805995308548096
<<- Adding an enemy/attack
It would be interesting to hear what other people have done or seen in other games that could come in handy,
Thanks!