LootBndt1's Forum Posts

  • 8 posts
  • Hello all,

    I have a simple project to make an editor where the player can save load levels during runtime. I had previously attempted this by just saving the tilemap json data, which the player could copy/paste (as a string) to save and load.

    can find here - https://lootbndt.itch.io/crt-level-editor

    Im not technical at all, so a lot of the background stuff that happens goes over my head.

    The ideal solution would have the editor provide a file on save, then having the ability to load the level using the file during runtime.

    Any ideas/direction to something similar would be great. Big inspirations are 'bisty' and the 'fantasy consoles', very cool!

    gifs for fun!

  • Hello,

    I have been playing around with Construct2 for a while now and have been loving it! I started a Patreon recently to share Construct2 projects and ideas with my patrons as I learn more about game development! Learning together! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    One of the first projects I wanted to share was something that can randomly generate interesting designs, patterns etc. Nice for making trippy wallpapers! Its pretty simple but can produce great results.

    I'm positive it can be refined and made more efficient, it would be really interesting to see what other people create with it! I was unsure where to post this within the Construct2 community but wanted to let people know! All support is greatly appreciated as always!

    Patreon

    https://www.patreon.com/user?u=2286334

    Thanks,

    Ash

  • The tiny adventurer

    After being inspired by Below and the new Zelda game, I had to make my own 'mini' adventure

    Here is my first mock-up, heavily referencing Below to get an idea of the style in a dungeon.

    I have slowly added various mechanics/objects to the 'overworld'.

    Early ideas for how the player can gain 'buffs' etc before heading into a dungeon.

    As all game devs do, I got ahead of myself and added climbing which enables some interesting vertical movement.

    One of the main goals I want, is the ability to explore various caves/dungeons as you want.

    Feedback/Ideas would be great!

    I will add more as I progress with my idea.

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  • I may add durability in the future, at the moment just getting them to carry through is fine. I downloaded the rex stuff, so just need to look into it now

  • Ok thanks! Ill look into it

  • Hello!

    I have a player that can pickup/hold a sword and shield which are separate objects. The player object has global set to 'yes' and can move between layouts.

    The problem is if I have multiple sword objects on a layout and set global to 'yes', all sword objects move to the next layout instead of just the single instance the player is holding.

    I want the ability to carry objects through multiple layouts without all instances moving across.

  • el3um4s The rotation is really cool, great job!

    Maybe I need to look at the board plugin a bit more.

  • Hello Everyone!

    I have been looking into isometric stuff after playing around in MagicaVoxel a few days ago. I feel the most important thing with starting projects is getting the foundation right. (Movement etc that can be easily changed/modified)

    Does anyone have any ideas or simple techniques/systems that can be used for something similar to the prototype image? (Movement / Transitions)

    https://twitter.com/LootBndt/status/778590004054487040

    <<- MagicaVoxel Image

    https://twitter.com/LootBndt/status/778660889419448320

    <<- Quick prototype

    https://twitter.com/LootBndt/status/779464217766326273

    <<- Movement (using collision obj's around player)

    https://twitter.com/LootBndt/status/779805995308548096

    <<- Adding an enemy/attack

    It would be interesting to hear what other people have done or seen in other games that could come in handy,

    Thanks!

  • 8 posts