Lolyness's Forum Posts

  • 13 posts
  • Hi, thanks in advance for any help.

    I'm trying to modify the default facebook plugin to obtain an email. I've never made a plugin before, but I managed to add the Facebook.UserEmail expression which tries to get the "email", but it returns empty. Already tried changing it to "name" to check If my formatting of the expression was wrong, but doing so, correctly returns the FullName of the user.

    Is the expression to obtain the mail different? <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Screenshot of the var declare:

    https://www.dropbox.com/s/twbzck5gwuvgm ... t.PNG?dl=0

    The edited plugin:

    https://dl.dropboxusercontent.com/u/831 ... ebook2.rar

    I rename the folder to "facebook" and delete the other one. Every other aspect of the plugin works perfectly, so at least I didn't break it.

    I hope I was clear enough, thanks again for any answer.

  • I finally succeded, had to add this to the config.xml:

    <preference name="android-versionCode" value="1" />

    In addition to:

    <preference name="phonegap-version" value="cli-6.0.0" />

  • FAILURE: Build failed with an exception.

    * Where:

    Script '/project/cordova-plugin-crosswalk-webview/daishisushi-xwalk.gradle' line: 73

    * What went wrong:

    A problem occurred evaluating script.

    Could not find property 'xwalkMultipleApk' on root project 'project'.

    * Try:

    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

    BUILD FAILED

  • Hi, I'm trying to export my app for android, using cordova export, into phonegap.

    All this worked perfectly until I updated to 227. I did what the patch notes suggest: Forcing 6.0 build machine on phonegap. It still doesn't work.

    Exporting the game for android 5.0+ does work, but that's no good for me. I need 4.1+

    Please some help.

  • Lolyness

    You might try define tag for each tagtext instance, under "on create" event for example, since the tag definition is private for each tagtext instance.

    thanks rex, that worked perfectly.

  • hi, this plugin has been great, very time and memory saving. Anyway, I'm having trouble with passing tags through events when grouping them as a family. Is that a known issue or maybe i'm doing something wrong?

    I just have them all on a single family with tags created for the family, and the first one I created gets all the tags, others don't.

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  • Hello,

    I'm developing a plugin for producing SCORM 1.2 e-learning lessons with Construct2.

    SCORM is a standard used by most online training platforms for monitoring the learner.

    You'll be able to use your projects such as training courses

    hey freetalent, any clue about when is the plugin going to be functional or testable? I'm really looking forward to it.

  • thanks lanceal, that's a huge lead.

  • hey man, all that looks very nice :O

    Can I ask, how do u extract data from construct to update changes they do on their accounts while using the app? I've managed to load data from files (XML and JSon) but I haven't been able to find a way to edit those files from the app itself.

    Thanks in advance for any answer.

  • all drivers are up to date

  • Processor: AMD FX-6300 Six Core 3.5 ghz

    Video: Nvidia Geforce 210 1.0gb

    Memory: 4 gb

    Windows 7 Ultimate Edition (build 7600), 64 bits.

  • I can go through event sheets, but selecting any layout makes C2 go into frozen state and then crash.

    Added a screenshot. Thanks for any help.

    dropbox.com/s/vwtpel19h6l1g81/ssp.png

  • I'm making a game for a college assignment using C2 and I'm supposed to use plugins. So I found this Branch plugin (http://www.scirra.com/forum/plugin-branch_topic45712.html) which allows me to use if and elseif. This would be very helpful to save me some events because my character has transformations and if/elseif would help me with the switching of animations.

    I'm very new to the program tho and I can't make it work. Can anyone give me some guidelines on how to make it work.

    The idea is something like:

    Condition: If speed and strong = false -> on jumping -> set animation to jumping -> elseif speed = true and strong = false --> set animation to jumpingSpeed -> elseif speed = false and strong = true --> set animation to jumpingStrong.

    Here's my capx:

    http://www.mediafire.com/?nqzs6l91m9folc4

    thanks for any feedback!

  • 13 posts