LogoGuy2017's Forum Posts

  • 13 posts
  • Can anyone have a actual solution?

  • I have uploaded games in the past, and this never EVER happened to me. Look, now if I try to upload my game, It uploads, and only makes it up to a certain percentage, like 63%, and shows me a error message,

    and it slows my Internet down.

    Also, when I use Construct, my internet slows down to a crawl and it refuses to connect at all. And that makes it hard to grab sources or make SERVERS. Anyways, the game I am trying to upload is 3,841 KB, And I desperately NEED a fix!

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  • Here is the link to the game: scirra.com/arcade/other-gam ... ct-2-22399

    See the problem? I'm trying to figure out how to make it so when I jump on the bottom, I get coins, and when I jump on top of it, I get none. The reason why I'm doing this is because I been told there was a glitch.

    It said, "2) I can literally touch the top of a box and get coins. This shouldn't happen."

  • I know you are just teaching me. Thanks.

  • Ok. ok. ok. ok. I don't know how to interpret this code. Why? Because I can't find a Compare X/Y as a action. If I can't do that, Then it is confusing to me. and HOW do I interpret "Is overlapping "mstio" - Compare Y-"??? It is ONLY a event. Do I need a extra object to make this plausible??? If so, what object? XML? Local storage? FUNCTION????

    This is not helping me.

    I'm not dumb, or stupid, or ret***ed, I just don't know yet because I haven't been with this program for one year.

  • I can't find "On touched object "Name"" in the keyboard collision settings, but I can find "Is overlapping another object", "Is overlapping at offset", and "On collision with another object". Is that good enough? Also, I'm not working on a mobile version. It is entirely made by keyboard and mouse support.

    Also, I meant touch by if I jump on the top I don't get coins, and bottom jump is to get coins. Sorry for the confusing information about touching..

  • How do I make that if I touch the question block on top, I don't get coins, while if I touch the bottom, I get coins?

  • Nevermind it works..

    Thanks for helping me!

  • >

    >

    > On "pSwitch" is a function, but you can add whatever trigger you like instead of using a function.

    > The "For Each" condition is in system.

    > You'll need to add the Timer behavior to your block sprite to get the "Block On Timer" condition.

    >

    Wow. Thanks! I might need to practice reading the raw code.

    I tested the code, and all it did for me is output a error and remove the coins completely, causing me to fall and lose a life. Also, after the timer, It doesn't revert to coins. It removes it outright from the map.

  • On "pSwitch" is a function, but you can add whatever trigger you like instead of using a function.

    The "For Each" condition is in system.

    You'll need to add the Timer behavior to your block sprite to get the "Block On Timer" condition.

    Wow. Thanks! I might need to practice reading the raw code.

  • I can't find a "For each" or "On 'ObjectName' statement.

    How do you turn it into action blocks? I'm not dumb, I don't know how to interpret this alien code into readable stuff.

    I also accidentally posted this on Construct 3, Can you please move this to Construct 2's How do I?

  • I am working on a SMW engine on Construct 2, but I am having trouble making a code where when the P switch is hit, the coins turn into hit question blocks. Can you please help?

  • 13 posts