>
>
> On "pSwitch" is a function, but you can add whatever trigger you like instead of using a function.
> The "For Each" condition is in system.
> You'll need to add the Timer behavior to your block sprite to get the "Block On Timer" condition.
>
Wow. Thanks! I might need to practice reading the raw code.
I tested the code, and all it did for me is output a error and remove the coins completely, causing me to fall and lose a life. Also, after the timer, It doesn't revert to coins. It removes it outright from the map.