LoganJFord's Forum Posts

  • OK this (Currently Nameless Game) is basically a tower defense game in which the player will start with 0 Resources and Take out an initial wave with their user controlled central weapon. They will then use what resources they collected to purchase automated turrets or upgrade there base or user controlled weapon further, also the automated turrets will be able to be upgraded further.

    The player will have to survive 25 waves and will be scored based on there kills/resources (thinking of a unique scoring system still)

    The player will also have separate modes to choose from such as limited resources, Unlimited Waves, and other variations of game modes.

    If anyone is interested in helping me out would not mind the extra hands! <img src="smileys/smiley4.gif" border="0" align="middle">

    Try the Latest Build Here.

    Controls:

    Arrow Keys to navigate

    Enter Key to Select

    Escape to cancel

    Mouse to aim and shoot Main Gun (During the wave)

    (All Temporary Controls)

  • UPDATE:

    Added a contextual menu system (it's a bit static system however) when using items in the inventory system. (Currently only have the equip option working with the context menu other 2 is to come)

    By the way if anyone wants to take a look how I did it PLEASE don't hesitate to tell me the "Right" way of doing it, because the current state I know must be an inefficient way of doing the context menu.

    Making the context menu was hell for me and not knowing how to structure the code nor know much about the tools at my disposal.

    need to add more weapons/items, next update I will add more items.

  • lol thanks I will be working on this more starting next week some time I will push more updates around that time.

  • Added the CAPX for people who want to see how I did something. (Check 1st page)

    It's somewhat organized but not very descriptive sorry for that :P enjoy.

    By the way, all art and animation was made in Construct 2 and sound was made with AS3SFXR also no custom plugins needed.

  • Yea I could but I think with this simple method constructing code would be faster and smaller. If I set the simulated controls before even making a new system or anything I would already be natively working for keyboard.

  • Simulate a Controller (Gamepad) action with keyboard input?

    If that is possible it will allow me to create my core game with controller and players without a controller can simply use keyboard without me having to set keyboard controls and filling up the game code.

    All I would have to do is set up the simulated controls

    for example right now lets say I have Left Shoulder Button on the controller set to open my inventory I need to copy that whole code that makes up the inventory system and replace the controls for keyboard.

    Now if I can just set up in a separate group to say If "Shift" is held down simulate "Left Shoulder Button" is held down

    I apologize if someone asked this already but I could not find it on the forums

  • UPDATE:

    Added Health Points and Mana Point Bars.

    For Testing: Added small fire to test HP Bar.

    For Testing: When you strike the test dummy "Mana" depletes.

    sorry for small progress been playing to much GTA V.

  • lol the ladder in its current state is buggy because I honestly needed help and turned to the forums but i really don't like the methods for ladder climbing that the forum has. So I'm going to redo the ladder/climbing mechanics for it.

    As for capx I will have to get back with you I will update the post with a link later. The only real RPG element in the game right now is the Backpack/Inventory, along with the Equip and unequip feature I will add more later like HP/MP

    (will not actually use mana in the game though will be a replacement like energy or something lol)

  • UPDATE: Added keyboard support. (Temporary controls, I Recommend Game Pad)

    Tweaked Controls Check top of page for new controls.

  • Thanks for the input guys Keyboard controls will be added in later but like most platformers best experience will require a pad which is why I'm knocking out the core experience fisrt.

    and as for controller layout or controller schemes they are just in place for testing they will definitely change later.

    More Updates to come soon been working on it everyday love doing it.

  • UPDATE: Added when you strike the idle test dummy he gets struck by lightning and his head blows up a second strike finishes him off.

  • Exactly how it sounds,I hope to incorporate my favorite systems from RPGs into a funny side scrolling platformer.

    Test it out here!

    <center>Want to see how I did something

    CAPX here!</center>

    I RECOMMEND GAME PAD (360 Controller if possible, other pads may or may not work)

    CONTROLS:

    GAMPAD:

    D-Pad Left/Right Moves

    A Jumps

    D-Pad Down Crouches

    Crouching and Moving Crawls

    Right Trigger Runs

    Hold Left Bumper to show Backpack

    While in backpack Equip with A and navigate with D-Pad Unequip items with Y.

    KEYBOARD:

    Arrows Left/Right Move

    X Jumps

    Holding Down Arrow Crouches

    Crouching and Moving Crawls

    Z Runs

    Hold Left Shift to show Backpack

    While in backpack Equip with X and navigate with Arrow Keys Unequip items with C.

    All art so far was made directly in Construct (except for the lamp lighting) lol and I'm not the best pixel artist but I like it and it gets the job done. Hope you like what I have so far.

    Next To Do: Add AI.

  • works perfectly under Chrome, but not with FF :(

    I'm a chrome guy myself (used to love firefox until google made a browser)

    I'm not sure why firefox does not support controllers yet but I know chrome is the best to work with when it comes to HTML5.

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  • hmm I made this a while ago I can see if I still have it

    I FOUND IT! however your going to need 2 behaviors in order to run the capx

    Go download RexRainbow's repository plugin installer and install the Slowdown Behavior and the Rotate Behavior then the capx will work.

    Once in the capx you will see my old game I was working on and never got around to finishing because of money issues and not having time to work on it :( (I might pick it back up and start working on it again) BUT once your in the capx there will be the Controller Layout and Controller Event Sheet click on those two and you can see it all if you or ANYBODY not understanding it I'm willing to explain how I did it just message me your question.

    DOWNLOAD

  • <font color="green">Another Update</font>

       1. Added sound upon dropping a checker piece.

       2. Now checkers have there color corresponding checker drawer.

       3. Checker drawers now have information telling the player what the

          checker drawers are used for. <img src="smileys/smiley17.gif" border="0" align="middle">

       

       4. Added a "Scoring System" if you will, Not particularly useful in

          checkers but if you want to know how much pieces you have, you will

          not need to count them :P

    TRY THE LATEST BUILD HERE

    I have future plans on added more board games such as

    Chess, Chinese Checkers, Tic-Tac-Toe, and other fun simple board games.