LoganJFord's Forum Posts

  • Yea I know took a break on that to make a particle editor check it out here so I can get the particles optimized

    scirra.com/forum/topic78587.html

  • Thanks everybody for the compliments and as for user images I have been looking on how to do it not sure yet I was going to make it where the user uses a web link but particles don't have that option like sprites do but I really want to user to use local files rather than being online to do so.

    If anybody knows how send me a message plz :D

    I will upload a desktop version for offline use soon when I get it to where I like it

  • Great work however I find myself wanting to click and drag to scroll across the map then realise its mouse border movement :P

  • UPDATE

    Added the Remaining properties all functional (Besides Type and Destroy mode)

    The Left panel of option will look similar to the right but will have a scroll page that is to be added later.

  • Thanks I want to add a feature so people can add there own image so I'm kinda stumped at the moment lol if anyone has a idea on the direction I can take point me the way

  • Loading Image from Web for particles.

    Is there a way to do this if not is it possible to implement it later on??

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  • I was getting frustrated going back and forth to make my particles the way i want them so i made this to help me and thought it might be helpful for some others as well this is very early version of this so bare with me.

    I have so more properties to add and I soon hope to add a way yo add your own image and have some form of multilayer system.

    To use it, just use the sliders to edit the particle and when done you just copy your configuration over to your projects particle properties.

    <font size="5">Try it Here

    Offline Versions:</font>

  • Sorry lol yea i JUST updated with those fixes how ever for number 3 I will be adding a lot of different enemy's (they will not be boxes lol) and more waves.

    I may have to redo the entire wave system because right now its very static and I'm not the greatest at making these things work lol

    and made it when the wave starts you cant place any more automated turrets, so the points you get for destroying the enemy are useless right now lol because you can't spend it after you start

    another side note when you Base HP hits 0 it will continue counting lol i didn't add a end to that yet ether

  • lol sorry its a bit buggy at the moment but all you do is press G to start the never ending wave and you can shoot your main gun and you can place automated turret on the tiles around the path with the Enter Key

  • UPDATE: Added in the User controlled weapon and the Home Base HP on the HUD in a cool little HP gauge.

  • So much to do >< lol.... added in the rough direction for the art style im shooting for

  • UPDATE: My HUD is starting to come to life with the addition of sprite font and the resources working

    How ever the whole game I have written down my ideas so this is how the game is going to go, you will start off with no resources but a simple "Home Base" and a Player Controlled turret you will earn resources to upgrade and purchase automated turrets and the goal is to prevent "the enemy" from destroying your "Home Base" it will be High Score based.

    Hope you like my idea and I hope I can deliver the art style I'm shooting for, a modern/sci-fi theme disregard any current art for the game besides the HUD I'm tackling that first in terms of Art.

  • Updated FINALLY got the enemy Instances to spawn and move to the end I'm a noob with multiple instances, just starting to understand it.

    Press G to start the wave (The Never Ending Wave lol)

  • Thanks :D I thought up a cool idea not to long ago so once I knock out some things I'm stumped on at the moment I will be adding a main Turret that the player will be able to control with the mouse and shoot things manually along with different up-gradable skills they can buy for it

  • thanks but the art is nothing at the moment it just to get it in place i plan to make it very eye pleasing with vivid colors and animations