LoganJFord's Forum Posts

  • I think you MAY be looking for scrollx and scrollY

    since i don't know much about your project i don't want to make up examples using scrollx and scrolly but i do think that's what your looking for.

  • What i would do is make a sprite called CheckpointNode or something of that nature

    Then maybe a instance variable on the player like "Lives" (give it a number of course for example 3)

    and when the player is supposed die/lose a life you can subtract a life and set the X/Y to CheckpointNode.

    If you have multiple CheckpointNodes you can make a variable to hold which checkpoint the player touched last so you can send him back to the right checkpoint.

    I probably said more that I should have hope I helped

  • I completely agree. I know I will pick it up and understand it sooner or later but for people wanting to pick it up and hope for that Construct simplicity they may be very discouraged like me but I'm willing to learn the process to make what I want, but for some may not have that same will. I do however believe that it CAN be simplified maybe like a Simple Multiplayer plugin for people who just want it to work lol, and leave the Multiplayer plug in as is for advanced users.

  • its been some time since i touched this project i think i may still have it but I'm not sure. I did not use an array i made a single sprite and named it something like SpaceNode and put SpaceNode over all the Black Spots on the board so when the player let go of the piece I set it to find nearest SpaceNode and then set position to SpaceNode

    after playing around i realized that the scoring is a bit messed up lol... maybe i will redo this project when the good Multiplayer is released for C2 add more automated things and such and skins to unlock I dont know where im going with it lol but i do want to redo the project with decent Online Multiplayer just for the learning experience.

  • Next update I added some effect and deley for water will be releasing in about 15 min. and the water sound should work in next update as well.

    Thanks for feedback!

  • Thanks!

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  • great idea as for the local multiplayer and i have planned a results page after each hole and in pause menu.

    as for holes there will be a full 18 and maybe down the road another course of 18 holes but for now the main goal is 18 holes 1 course

  • UPDATE: 0.6.0

    Added 2 New Holes (Holes 5 and 6)

    Hole 6 adds moving obstacle

    Also made it so when the ball slows down it comes to a complete stop, faster. (I know that was annoying waiting for the ball to hurry up and stop so fixed it :P)

    Please find any bugs and tell me or any suggestions preferably game play not art. This is my first game I plan of finishing fully and I don't want to spend lots of time on art :P besides i think this very simple style looks nice and works well.

  • PM me or add me on Steam (steam name on first page) dont want to keep bumping topic with questions :P

  • Thanks for the feedback guys!

    As for scenery I'm not that great with highly detailed art so I try and stay away from it and keep my simple art as good as I can get it. But don't worry I am going to attempt to spice up the scenes later.

    As for working in chrome, mine did not if it works lol GREAT!

    The end product will be Desktop App, not in browser, download will be a bit big for browser in my opinion.

  • I'm using the nifty little behavior, <font size="4">Lite Tween</font> (The only plugin I have lol)

    Also use this for the ball sinking animation which on Ball overlap hole it take that location tweens from current location to center of hole and a second tween is also applied that shrinks the ball to get it the effect of it falling.

    very good behavior I enjoy using it a lot its also used almost all my HUD elements.

  • UPDATE:

    Changed Hole 1

    Added Tips (Currently only 1 :P and later will have disable option)

    Removed mouse during gameplay and Added a arrow that will extend only so far out.

    Added a Next button after each hole (This is for other features later)

    BTW I will be updating from here on out less, but updates will be a bit bigger, I'm not comfortable bumping my post over and over with update posts

  • UPDATE:

    Finished the new Power Shot System now it is a 2 click system. Click once to start the meter as it fills up Click again to shoot.

    Will be tweaking the speed as it fills later for difficulty levels. For now it will fill up at a steady rate and descend at 2x the rate it filled up at.

    Added a putting club that has a small charging animation when charging a shot.

    Change: New Power Meter design.

  • Update:

    Changed the putting to shoot where you last clicked rather than a constant update to direction.

    (This is for later I'm going to be using a 2 point power shot system similar to Tiger Woods games.

    Changed the Starting Pad from 4 to 5 choices.

    Added a Putting Club when you charge your shot.

    Added sound when you take a shot.

  • lol XD

    BTW I typoed "Quality" in the options will fix later