>
> > Pinning should do the trick..
> > Could it be you are pinning every tick instead of once?
> >
> > Without seeing your events/capx the question is hard to answer..
> >
>
> Even dragging just 1 sprite around on the screen (nothing pinned) lags behind the mouse cursor. Even in the NW.js export. A little better in the export, but still noticeable. I have a modern laptop (i7 4810, 16GB RAM) too so I think it's just an inherent performance issue with JavaScript games. I don't think there is a solution other than using another tool and building a native app.
>
> I'm doing what I can to minimize the visual performance things. I think it will be Ok.
>
> Question: Is there any way to completely turn off Physics in the whole game? I don't need any.
>
If you haven't added the physics behaviour, it isn't present..
I have not so I guess I'm Ok there.
[quote:1bh7eyw9]
I've never really noticed a lag while dragging anything other than DOM elements..
Could it be something else is interfering with the behaviour?
Does the number of events or type of events affect this? I have no "every tick" events. I do use a lot (well several, like 10ish) of event sheets, 1 sheet for each main game object to keep related code together. Would this have an effect on performance?
One last possibility: I'm working on a Win 10 VM. Maybe the VM is causing the lag?