locohost's Forum Posts

  • LittleStain I added two more screen clips. The function called and my console.log. The global var CARD_INPLAY = 5. In the console, the first card, GUID=20 is the card that my mouse is over, the second card, GUID=180 is the one that flips.

    Yeah, I know

  • I move the mouse to hover over a card sprite, press "F" to flip it over. How can this code flip the wrong card? It flips some other card that is no where near the cursor!? The card that it flips does not even have Location = CARD_INPLAY! There is only one event in all of my Event Sheets that fires on F released. WTH is happening?!...

  • > Not sure if you guys have all used Sublime Text 3 for code editing. If not, you should. If you have, you will whole-heartedly agree with my #2 C3 feature wish

    >

    I've been using Atom/WebStorm to do things like you mentioned in #2, but I agree that it would be nice to have built-in to Construct 3.

    Never tried Atom, that was always a Mac IDE. Did they ever make a Win version? I'll have to check. I also have a licenced WebStorm IDE. I like WS, but sometimes it feels like too much "stuff". Know what I mean?

    I would kill to have that fast fuzzy search find-jump-to-anything in C2 and hopefully C3. It has to be in C3.

  • rexrainbow It appears that the MoveTo.HitTarget event will not work using a Family.MoveTo behavior. Any way to code around that?

  • Ok just to be 101% sure, the UID stays the same throughout the life of an object? I've been assuming "Yes" for quite a while :-\</p>

  • Not sure if you guys have all used Sublime Text 3 for code editing. If not, you should. If you have, you will whole-heartedly agree with my #2 C3 feature wish

  • > You use "Families" extensively yes?

    >

    Um... no?

    Do you mean I could use families as sort of a proxy to avoid tying events to objects directly?

    Yes, basically. As long as the Objects you're wanting to swap are very similar. For instance you could create a family called FamCars, put a few Car objects in there, take few out, put a few others back in. But then later if you decided to put a few Fruit objects in that Family, that would likely fail. The object behaviors and properties (instance vars) wouldn't line up.

    But if you try to always use Family refs in your code, you can swap similar objects in/out of the Family and never have to edit any code. And your Functions and Events work for many object types.

    I don't think a Family can have zero (0) objects so this may not do what you want.

  • The $300 was just a random number to kinda/sorta indicate how excited I am about Construct 3 and what it could be if the devs will seriously consider our wish-lists

  • Sometimes I need to replace an object, but if it's tied to a lot of event code the only way, that I know of at least, is to redo all those events for the replacement object manually. Very tedious.

    You use "Families" extensively yes?

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  • 1. remind us of non existing layer name

    Good call

  • Nope, yours, 3, 4, and 5.

    Ok yes, I can see how this approaches my 3 & 4. Interesting, I'll have to noodle that...

  • Suppose you want to call a function something like str("foo"&sprite.myvariable) ?

    Is this answering my question to ErekT ?

  • ErekT Tell me about your #1. How would you use this?

  • If we can get at least these 5 things. Please at least consider...

    1) Real, actual working breakpoints (placed anywhere) and ability to step through code and watch variables

    2) Search that works exactly like Sublime Text 3 on the Events editor (all Event Sheets searched) and Actions dialog window

    3) Refactoring function names across all Event Sheets in the project. Change the Function name, it changes every reference.

    4) Some way to have Object "methods" or perhaps some way to link an Object method to call a Function Event?

    5) Function definition markup/tags to define what params a Function needs and is visible in Action Function call dialog

    Lovely to have...

    6) Return multiple values or an array from function

    7) Ability to put Objects into created Containers during runtime

  • LittleStain Thanks again for your replies. I have a much better understanding of the limitations of loading from disk now