LittleStain's Forum Posts

  • I guess you could use any movement behaviour..

    In this case using the sine behaviour might suit you best, but depending on the amount of difficulty of the movement others might be better..

    You might also want to take a look at the third party plugins "litetween" and "moveto"

    They can make certain movements easier..

  • you should use str(geolocation.latitude) and str(geolocation.longtitude)

    The creator of the plugin did some strange stuff using strings where numbers should be used..

    Changing it to the above should work..

    you might even have to change it to ""&geolocation.longtitude

    I'm not sure, it was some time ago..

  • something like this should work:

    On location update

    create marker at latitude = geolocation.latitude longtitude = geolocation.longtitude

  • Get the geolocation and create a marker at that spot on geolocation get..

  • I'm sorry, but I don't understand the question..

    Your capx doesn't really show any parallax, so I'm not sure what it's supposed to do..

    Why would "it" not stay where you design it to be?

  • Could you explain what the "Built in Parallax" is doing and what it is you want to happen?

    If we don't know why it is not fit for your game, it would be impossible to create something that would fit..

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  • Spritefont doesn't have "the load image from url" action, otherwise that would be a possibility..

  • It also means I have to set font scale, character spacing and every other value for each instance I create, rather than Construct 2 just sorting that all out based on an instance of the same object elsewhere in the project if you know what I mean. Kinda annoying.

    Oh well! Thanks for the help.

    A simple on created action would solve this..

    If you are using the same image, wouldn't the spacing be the same for each object?

  • It says function param(0) is xmldata..

    when are you calling this function and are you sure the data is actually in param(0)

  • korbaach I was psyched for a few minutes, I thought you found the glitch. Sadly, no.

    I see nothing wrong with this simple code. This is killing me.

    It does seem the code you provided is missing the > at the end of </cards

  • Actually maybe that wouldn't be too tough.

    It wouldn't..

    Just give the spritefont a text instance variable "Function"

    Spritefont compare variable "Function" = "Highscore"

    spritefont set text to : Highscore

    Spritefont compare variable "Function" = "Time"

    spritefont set text to : Time

    etcetera..

  • Ok..

    A perfectly fine solution rejected..

  • Why use multiple objects?

    Just use instances of the same object and your issue is resolved..

  • Would setting the layer angle (based on the first block) work for you?