Many ways to do this..
If you can see the difference between one instance and the other, you are able to tell the computer which one you mean..
I usually give the text-object an instance variable "function" on creation and set the variable to whatever the function is: "highscore" "time" etcetera..
Sometimes it's easier to have an object in a container, so it is automatically picked when picking the other object..
Other times you might want to change the contents based on where the text-object is on the layout..
Picking the right instance consists of knowing which instance you mean and making that known to the computer in the event..