LittleStain's Forum Posts

  • Could you explain in what way this would be useful?

    I know the canvas plugin by rojohound has the functionality to get rgbaAt any x,y

  • From the manual:

    "If a layer's Global property is set to Yes, then every layer in the project with the same name is overridden by that layer. The initial objects, as well as its properties, are used instead of the other layer's own content and properties."

    to have objects on the layer keep their values etcetera, you have many choices..

    Global variables, Global objects and saving to local storage, are the most used..

  • Supporting multiple screen sizes

    Choose one of the fullscreen in browser modes

    Remember the dotted area in the editor is your original view, which will be the reference for the scaling..

    For elements on a layer with parallax 0,0 use the anchor behaviour if you want them to stay relative to corners..

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  • If you want your game to be 16:9 choose one of the resolutions in the page I linked..

  • Art is made by artists..

    If you are not yet a good artist, practice, practice, practice

    You can find tutorials on designing sprites/game-art on the interwebs..

    If you are not really good at drawing using vector-programs (like Inkscape or illustrator) might be better suited..

  • put the controls on a layer with parallax 0,0

  • Looks like this game would be pretty easy to make once you've got the sprites..

  • You could also just set the text to : "Hi "&playername&", nice to see you again"

    That would take away the need for the replace action..

  • I tried the simplest way, as a each tick -> set hat position to character imagepoint

    But it doesn't work as the hat is always 1 frame late and seems to "follow" the head instead of beeing pinned on it.

    If you add a wait(0) seconds action before the set position, or put the event after the events changing the position/frame of the sprite this should work..

    (Construct2 reads events top to bottom)

  • Hi!

    I've started to play around with a tutorial where you basically control a player and shoots down monster who spawns randomly around you. The camera view is top down. I would like to "lower" the camera so that it is more behind the player, compared to the straight top-down-view as it is now. Is this possible to fix?

    Thanks!

    All you'd have to do is create sprites that have that look..

  • > Webstorage is deprecated. You should really look at using Local Storage now.

    >

    how we can save arrays in local storage

    Wouldn't that be as easy as setting the item to Array.AsJson ?

  • Sorry, probably I can't explain the problem : Well...I don't care if I use functions or else...

    I have a lot of events and, for each events, I have many condictions ( that I repeat the same many times )...My questions is if it's possible to write all these condictions one time and call them for the other events...More or less like we can do with variables, but variables call actions not condictions...

    Here, for example, there are a lot of inverted condictions...all these condictions are repeted for a lot of events...it's possible to have one line to call of them?

    Hope it's clear...

    Thank you in advance

    I'm sorry, but the picture isn't showing..

  • I think it has to do with using too large images..

    Your tiled backgrounds are more than 5000px wide and 1200px high and you use 4 of them on one layout..