LittleStain's Forum Posts

  • There is a tutorial in the tutorial section about changing the loader layout.

    Also you can change the settings for loader layout in the project settings.

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  • Here's a dashed line example:

    <img src="https://dl.dropboxusercontent.com/u/48563442/9patchdash.png" border="0" />

    and settings:

    <img src="https://dl.dropboxusercontent.com/u/48563442/9patchdashproperties.png" border="0" />

  • Tou could just use the car behaviour and set speed and acceleration. Use custom controls and set it so that the player can only use left or right.

  • Add the browser object to your project and try something like this:

    Make an event

    Browser on suspended - set timescale to 0 - make your dialog box visible

    Dialog box on clicked - set invisible - set timescale to 1

  • Ok, I understand what you mean. That will be kind of hard to do. You would have to check if the combination of numbers that are on the screen can add up to the target-number.

    I'm not a math-wizard, so I can't really help I think.

    Maybe you could turn it around. pick three instances at random and add up their animationframes and set that number as target. Than you could keep the rest of the events as is..

  • I don't understand what you mean by the target.

    The capx I posted above makes it so that when the total of numbers on screen goes below a certain value the target is adjusted to comply with the numbers on screen. I guessed that was what you wanted.

  • I just upgraded the capx I gave you in the topic you opened as

    I don't know why you have two usernames on this forum, but it gets confusing. If you would just want me to make the game for you , you could just ask me. If you want to learn something, try to understand what I did.

    Demo-number-improved-again

  • You shouldn't use the custom movement and the physics together. Try to create the same results only using physics.

    And your topic was only started 2 hours ago, it isn't necessary to bump it.

  • Could you post the capx? It's probably something in the events.

  • I don't know what you were trying to do with the boolean variable, but you were setting it to true in 3 different events. There was even an event, which set the boolean to true if the boolean was true.

    Compare this capx I've made to the one in your last post and try to understand the differences.

    demo number improved

  • If you are rotating the player sprite:

    set bullet angle to player.angle

  • To do this you'd have to accomplish this:

    • Restrict the player's movement, so he can only move from active waypoint to active waypoint.
    • If player is over waypoint set all connected waypoints to active.
    • find active waypoint closest to mouseclick.
    • set player movement in direction of closest active waypoint.
    • if player moving along path only set waypoints connected to path as active.
  • 9-patch

  • As far as I understand picking one object inside a container picks all objects inside of it.

    If you want actions on the different objects in a container you have to set them seperately for each object.

    So - on collision-box hit, set arm to invisible, set body to fade, set eyes to scale 40, set feet to animation "explode"

  • I think you'd be better off using nine-patch to create a border.

    If you'd give me the css settings you use for the border I could create teh nine-patch object in 10 seconds. (just making a screenshot, deleting th bg-colour and cropping it)