LittleStain's Forum Posts

  • I don't know what you are trying to do, so before I change things again that shouldn't be changed, I'll ask.

    Why do you want the wanted total changed?

    Do you understand how the events and conditions in your program work?

    You don't seem to try and change the wanted total in your event sheet.

    As far as I know not many of the events in your game were actually written by you and you seem to have posted a question on the forum about every event in your event-sheet. Do you feel like you are learning from the help you get here?

  • There is no need to do it in the event sheet, as you can do it in the editor in the behaviour-settings.

  • So when the y-coordinate of the projectile is the same as the y-coordinate of the barrel set the global variable to 0(if they are both the same deducting them will always be 0)?

    I don't think this is what you are trying to do. But this is what you are doing.

    Now the question is what are you trying to do?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • If you want the numbers already there just follow my explanation from the give it platform behaviour part.

    I don't know if you have changed a lot of code since the last time I changed "your" game, but this shouldn't be too hard by just using standard behaviours.

  • I don't know of a way to get a screenkeyboard to work on mobile, but if it's meant for desktop the textbox could be faked.

  • Fruit ninja isn't a simple game to make.

    It is possible, but it will take a lot of work. Especially for creating the sliced fruit effect at the right place and angle you'll need a lot of knowledge on math and sprite-manipulation.

    There are some topics on the forum here containing ideas on how to start when trying to create a game like this, you could take a look and see if you are capable to do it (yet).

  • easiest way (may not be the most effective) is creating event-groups for the different layouts and setting these groups to active or not active depending on conditions met.

  • The capx you posted uses a plugin (rex-functions) that I don't have so I can't open it.

    if you spawn the sprite3 every ten seconds, set animationframe to random, give it a platform behaviour, let it drop and turn of the platform behaviour on collision with the onscreen instances. total.score.total wanted can just be taken from adding all visible.

  • Make sure the font you are using supports chinese characters. If the font doesn't have the characters you want to use it usualy shows a bounding box.

  • On sprite3 clicked activate the sprite3 instance with the same x-coordinate. (even better would be just to spawn a new sprite at (sprite3.x,-100)) Start a timer and move when timer hits 10 seconds.

  • On key released - sprite (with platform behaviour) - set vector y - 0.33*Sprite.Platform.VectorY

    would take care of the fine height control.

    The platform behaviour is a good starting point and by setting the default controls to "NO" it has all the freedom you need to adjust it to your needs. There's no need to reinvent the wheel if you just want a different looking car.

  • Seems pretty straight-forward to me.

    Give the objects you want to drag and drop the drag/drop behaviour and add an event that drops the object on its exact destination if it's close enough to that destination.

  • Look intro the anchor behaviour

  • Set paralex for the background layer to 0,0