LittleStain's Forum Posts

  • If you could explain why drag and drop behaviour doesn't work in this case it might be easier to give you an idea how to achieve what you want.

  • I used to work with AGS and I'm not sure what you are referring to.

    AGS is a 2D adventure game studio and I've never seen this false 3D you are talking about.

    Could you show me some examples?

  • If you just want to spawn letter sprites, why not use the spritefont? You can manipulate the text easily to just show the one letter of the string you want.

  • RandomNumber1 = int(random(0,100)

    PlayerRandomNumber = int(random(0,100)

    Answernumber = Randomnumber1*PlayerRandomNumber

    the expression int() is used to create an integer.

  • You could go to the plugin section of this forum, use the forum search or just ask me:

    MoveTo

  • Actually, a simple move to command doesn't exist, haha..

    If you want to keep it really simple, you should use the most used 3rd party plugin conveniently called MoveTo.

  • What you are trying to make is something completely different from what is described here.

    You could remove all events and rename the activelayoutnumber to randomlayoutnumber.

    all you have to do when someone clicks the button to go to another layout.

    is add the actions to set the layoutnumber to random or choose.

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  • The top of the walls is offset and between the wall collision and the offset some sprites were placed to achieve the effect of seeing the side of the walls.

    Edit:

    I think you would call this isometric. because you are able to walk behing stuff. Implementing this wouldn't be very hard though..

  • Added the condition for the collision, also added a sytem trigger once and distance condition to the slicing, for the sound went crazy and you could just keep slicing over the ninja to win.

    Removed the action to hurt ninja on slice.

    Improved

  • dzaky Alkaff

    that would be pretty simple.

    Just set activelayoutnumber to choose(1,2,3,4) or floor(random(1,5)

    If you have more layouts than 5 just change the numbers.

  • What are you actually asking?

    What is happening, what would you like to happen?

    There is 300 events in your event-sheet, so what events do you want me (us)to look at and why?

  • How would you like it to move?

    You could probably use bullet behaviour, set its initial state to disabled and enable it on click.

    But I'm not sure what kind of movement you are looking for and if it should only go a certain amount.

  • In the event sheet you can call it by:

    Star is boolean instance variable set CanHurtNinja

  • on touched menu button

    menu button is visible

    • perform action.

    if it is invisible the action won't be performed.

    also if you right click on a condition you can choose invert.

  • What would be an acceptable solution?