LittleStain's Forum Posts

  • The collision polygon is used to define the outside of a sprite, you are trying to bounce of the outside, but inwards, that is obviously a strange thing to do, bouncing into a solid object.

  • Doesn't work very well in portrait mode though.. Will work on that after the weekend..

  • When you use the search, there are many topics with as many examples of implementation, pick one and adjust it to your needs.

  • Could you explain how you have your events set up, for the way I would choose to do it Paralex wouldn't have any effect on it.

  • create a sprite with bullet behaviour

    every x seconds - enemy spawn sprite.

  • choose(-(random(x)),random(x))

  • You probably have conflicting events setting your animations.

    something like :

    • if a is down set animation to left
    • if a+W is down set animation to up

    so every tick the animation is set to left and then to up

    which makes it seem like the animation isn't running

    There are many ways of solving this, you should make sure it's impossible for both events to be true.

    You could add a condition w is not down to the if a is down, that way it only triggers if a is down and w is not so that if a is down and w is down only the other event triggers.

  • The issue here is using a 2D game engine to create a 3D effect.

    Perspective transform isn't easy to fake. especially when it's 3 point perspective like in your picture. Easiest way would probably be to fake it with animation. so if angle is 1 - set image to 1. but this would take many images. Maybe instead of using a round sprite you could try with just the stripe that shows the angle and set it's length depending on angle to keep it within the boundries of your knov-picture.

  • Right click on the is not visible event, choose replace condition, make it system else.

    or do you mean the second one?

    just add the set timescale : 1-timescale

    to the on left button clicked event as the action and remove the subevents.

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  • You could choose not to use physics (If you want to play on mobile this is alkmost always the best choice)

    I would:

    Make a fruitbox (invisible sprite to pin the fruit on)

    give it bullet behaviour and turn on gravity for the behaviour.

    Pin the fruit on the fruitbox (position only)

    give the fruit sine behaviour to spin it.

  • timer

  • ALLMarkMade

    What kind of update are you looking for?

  • Easiest way to fix this is to replace the is not visible by system else.

    This is actually the best example for a place to use the system else event.

    Another way, of which I'm fond myself to make the toggle is:

    on button touched : system set timescale : 1-timescale

    this way

    when timescale = 1, 1-1 returns 0

    when timescale = 0, 1-0 returns 1

  • Pretty cool right?

    Just needs a few changes so it will work in any project with any layout size and on orientation change.