LittleStain's Forum Posts

  • What are the settings of the particle objects in it's properties?

  • Top left of the screen is position x=0,y=0

    If you are using touch.x, touch.y and are not touching the screen this gives 0,0

    I'm not sure but it could be when you are trying to reference something that doesn't exist the return is 0,0 too

  • set the movement angle of all objects around the blast to angle(missile.x,missile.y,object.x,object.y)

    so when using physics it would mean giving an impulse at that angle

    when using other behaviours it would be the angle of movement..

    if you want to figure out the speed or amount of impulse you could do that by basing it on the distance: distance(missile.x,missile.y,object.x,object.y)

    for speed divide a top speed with this distance and for impulse divide impuls strength with this distance..

  • put the buttons on a different layer and in it's properties set the paralex of that layer to 0,0

  • Check the origin of the animation-frames, sounds like that's your problem..

    Actually seeing the picture it is the problem.

    In the image editor go to the bottom left to set the imagepoints and right clicking that dialog should bring up a menu with quick assign..

  • You can disable collisions in the object properties, so no events would be needed.

    I always disable collisions for objects that don't need it..

  • instead of using the is not over you could use an else statement..

    I'm not sure isf the blur is an effect or just a frame of an animation..

  • Here are the examples (although it shouldn't be necessary):

  • What did you try to do?

    put the object on a different layout or use the event on start of layout - destroy?

  • As long as the objects are available on any layout C2 knows what the starting point will be when created and or spawned..

    So you could do either of my suggestions

    on start of layout - destroy objects

    or create a layout witch isn't used for anything else than storing your assets..

  • Did you try my solutions?

    I have been working with C2 for about 2 years, so you might want to try..

  • Could you provide an example capx?

    What do you mean by treated as active?

    If I understand correctly you could either put the sprites needed in a different layout or destroy them on start of layout..

  • So if you don't have an animation, why are you trying to set it and how do you suppose that should work?

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  • Search the forums for custom keyboard controls..

    There must be a ton of topics concerning that..

    I'm not sure if there is a tutorial in the tutorial section, but you could look there too..

  • Use screencapture to record as a video?