LittleStain Wow thanks man...this helped immensely! Didn't think it would have to be that intense haha
There are probably much easier ways, haha..
Without seeing how you have your events set up, I can't answer this question.
I used version 204.2 for this..
I'm not burning my fingers on this one..
You might want to rethink the way you are trying to handle this issue.
In my opinion it would be a lot easier to control if you used values instead of bullet-behaviour and overlap.
Quick and dirty way:
https://dl.dropboxusercontent.com/u/485 ... three.capx
Ah, ok.. can't test on mobile now, but my implementation of the touchID leaves something to be desired..
try this:
https://dl.dropboxusercontent.com/u/485 ... uchID.capx
I used Cranberry's iap plugin and i'm trying to find the password to unzip it and it redirected me to an app. Now it says i have to download apps for it to tell me the password. is there any other way to get it? if theres not i guess i'll just do that
For questions about a specific third party plugin, you might want to try the topic about that plugin..
You might want to remove the (0) after sprite..
It really takes away the point of using for each..
Isn't anchor always relative to the viewport?
Would be wise though to put the anchored object on a layer with 0,0 paralax..
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I would go for something like this:
https://dl.dropboxusercontent.com/u/485 ... ircle.capx
If there is no reason to fetch the product more than once, why do it?
What benefit will fetching the product a second time have?
Right click the event
choose - Add another condition
System is within angle : angle1 = car.angle, within = 10, angle2 = car.car.movingangle
right click condition
choose - invert
Why would you fetch them again after setting the global variable?
Would it make a difference?
That would consist of adding another condition
car.angle is not within 10 degrees of car.car.movingangle
or something similar.
Could it be the difference in events?
In Group one you have a pick event, while in group two you have a compare event..