lionz's Forum Posts

  • You didn't say what the problem is or what the expected outcome is and where it's gone wrong. I noticed though the text events if that using the same object then it's going to overwrite itself each time you call that action but I don't know if the problem is with displayed text.

  • There is a condition 'object is visible'

  • Hard to tell without the events but I'm wondering why not just have them enabled on the player already, why do you need to set them enabled?

  • Yes at least you have preset platform and jump thru behaviours :) Also for next time, you posted in the wrong section, this is for issues with the website. There is a How Do I? section on the forum.

  • Ah I see it's because your animation frames are all different sizes even in the same animation. It makes sense to pin it to another block that is common here I wouldn't let that put you off using Construct.

  • The collision box must also be applied to each frame did you do that as you cycled through only first frames.

  • Ya np the sticking is likely the shape. Use the box as mentioned above that's more standard.

  • Right-click > set to bounding box. That's the more normal collision.

  • No problem. Also what did you mean that the jump collision is incorrect now?

  • Exit meaning ? Global variables retain their value between layouts they are useful for what you're describing, setting scores.

  • Then maybe just

    On created

    Is not IsRespawnInfinitely -----> Destroy

    But again, this feels like very bad practice. It sure would be nice if construct would add a way to only recreate objects that met a specific condition on their original properties. Do you think I'm maybe just too bothered with this "bad practice" thing?

    Yes. Very bad practice to destroy the boss when a variable is set ?

  • Also with recreate initial objects you can select a section of the layout so maybe you can incorporate that somehow into what you already have to ignore the area that contains the boss.

  • You should only be using global variables, one for each layout. In the introductory layout you can set text to globalvar1+globalvar2 from the other layouts.

  • What the other guy described above then seems like a part of the fix. You need a variable set from 0 to 1. Then you can have an event - boss on created, if var = 1, destroy. If you recreate that initial boss there's no way to know you destroyed it already unless you set another variable.

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  • Making a metroidvania in one layout? Feels like a bad practice