lionz's Forum Posts

  • Where are the event for saving the avatar? Whatever you are saving try using a global variable. If you can't fix it, better share the file so we can take a look.

  • If you saved the local storage data in the settings layout, then when you check them on start of game layout really it should pull the saved data, assuming you mean that data shown like 'name' 'password'. So you are not saving in settings?

  • So is it 1 or 3? Its up to you to add the conditions that the actions must meet. If it's 1 then add 1 condition. Also for future careful responding to your own post as it gets removed from unanswered topics and people may miss it.

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  • When you say the game is loaded before the settings, aren't the settings part of the game? Why are they separate? Please add screenshots, show us what you mean.

  • You replace NPC.dialogue with array.at(0,global_number), the first element in the tokenat() is the text you want to use.

  • You have to press the arrow on the left to open the event block. If you see the arrows it is a sign that there are sub events below but the block was closed.

  • FYI you can check variables in debug preview, you will see the boolean changing between 0 and 1.

  • Toggle sets it to the opposite of what it currently is. If it's true it changes to false. If it's false it changes to true, each time you click the button.

  • Did you check what I said? Construct will only read your events if the event sheet is linked to the layout, did you try this? If you do not have an event sheet linked then it doesn't matter what you put in it.

  • Nice yes destroying it would also work.

  • Yes, Construct is good for platformer.

  • Have a variable set to 0 for example and if you click the sprite then it shows the thing if the variable is 0 (condition). Start a timer for 10 seconds, using 'on timer' finished set the variable to 1. Then when you click the sprite nothing will happen because the variable changed.

  • What pause button?

  • No somehow that got worse. First condition - animation frame=item.id, add amount. (this means it already exists). second condition - Else, pick nearest to 0,0 where animation frame=0 and set the item id and add the amount.

  • On the back and end conditions you are setting inchat to 0 twice, one of those should be a chatpos variable. That might cause it. Yes on my example open up the 'on touched NPC' event you will see it has sub events.