lionz's Forum Posts

  • Looks like you need a condition on the left 'pick orange with UID orange_ID' since that is the one you are trying to display the variable freckles. You still need to pick for text because when you say set text to orange.freckles you didn't specify which orange.

  • If you're using the text to confirm the values then it will be wrong because you didn't pick an orange. The other logic looks fine though and the actual values are likely fine. When you set text orange.freckles you didn't pick an orange so it will always pick the same one with lowest UID.

  • Probably you're going off the text? That will always be wrong. The actual logic looks fine though so in debug preview you'll see the values are correct. On the text event you need to pick the orange or it picks the same one.

  • You didn't say what the problem is or what the expected outcome is and where it's gone wrong. I noticed though the text events if that using the same object then it's going to overwrite itself each time you call that action but I don't know if the problem is with displayed text.

  • There is a condition 'object is visible'

  • Hard to tell without the events but I'm wondering why not just have them enabled on the player already, why do you need to set them enabled?

  • Yes at least you have preset platform and jump thru behaviours :) Also for next time, you posted in the wrong section, this is for issues with the website. There is a How Do I? section on the forum.

  • Ah I see it's because your animation frames are all different sizes even in the same animation. It makes sense to pin it to another block that is common here I wouldn't let that put you off using Construct.

  • The collision box must also be applied to each frame did you do that as you cycled through only first frames.

  • Ya np the sticking is likely the shape. Use the box as mentioned above that's more standard.

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  • Right-click > set to bounding box. That's the more normal collision.

  • No problem. Also what did you mean that the jump collision is incorrect now?

  • Exit meaning ? Global variables retain their value between layouts they are useful for what you're describing, setting scores.

  • Then maybe just

    On created

    Is not IsRespawnInfinitely -----> Destroy

    But again, this feels like very bad practice. It sure would be nice if construct would add a way to only recreate objects that met a specific condition on their original properties. Do you think I'm maybe just too bothered with this "bad practice" thing?

    Yes. Very bad practice to destroy the boss when a variable is set ?

  • Also with recreate initial objects you can select a section of the layout so maybe you can incorporate that somehow into what you already have to ignore the area that contains the boss.