lionz's Forum Posts

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  • Sure you can grab the value from Array 2, then use the condition with Array 1 'array contains value'. If returns true then you'll have to find its location and delete that Array 1 row, assuming you meant to delete the row you said delete value so maybe you meant just replace it with ""(empty).

  • Just on start of layout is all you need

  • Well the condition I don't know it depends when you want to spawn the item. As it is that condition doesn't make too much sense, I would expect 'on start of layout'.

  • You haven't set the item variable to the item name which is the key part of this logic. You need to set the variable to item.ObjectTypeName when you pick it up.

  • No it's string variable, the idea is that the variable is the name of the item, then you use create object by name.

  • So the variable is called Item as well a the object? Confusing. Anyway it looks like you've used quotation marks so "Item" is wrong instead just type Item so it uses the variable.

  • The addition of the every 0.1 seconds will affect it just remove that.

  • It wouldn't go invisible unless you told it to or unless you have the banana present in the layout already and it's invisible, because Construct sometimes takes stats from the first existing instance of an object.

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  • Can you give the example again but don't use co-ordinates as values so it's easier to work out what you want.

  • Persist behaviour will work for one half of the problem that was leaving the item in the layout. For carrying them over you can store in an array. If it's just one item though maybe you can store the item name in a global variable and in the new layout use 'create object by name' with the variable.

  • So you also have a pick nearest dummy condition I guess? I think system for each 'Animals' then pick nearest dummy to Animals on the conditions should work.

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