lionz's Forum Posts

  • Easy, just do it :)

    There are tutorials around and in the manual.

  • No problem, at least this post will remain as evidence that you are unappreciative of help from other users on the forums for when you post again next time :)

  • if u dont want to use families, u can use frames in animations, and have 1 object with different frames, and use if mouse is over this object then set elevation to 2 if its not over this object then set elevation to 0

    as all ur buttons wont require to be individual items, its all 1 ... no more 1000 objects for buttons etc. 1 button doing everything.

    the only complex side will be in events. ul have to identify each button by frame number or local variable and check if user click the button with frame 1 or frame 2 then open shop or close the menu etc... is simple... and more eficient then famillies.

    but famillies are better way of doing thins if u really need to have multiple sprites/objects that are different.

    if u dont require different objects, u can merge them in 1 animation and use frame counting. dont forget to disable animation speed for the animations so the buttons dont change frames.

    families are more for "collision detection objects"

    for example i have a door, and i have a wall, and then i also have an enemy bullet.

    obviously i can merge the door and wall toghether... but then again if i want to animate the door to open close i need it to be another animation entirely or easier a different object.

    so u place all in 1 familly, and then u can tell ur player "if u hit this familly u dont move or u get hit etc"

    so in conclusion, just use families. lol

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  • That's a mess... I'd like to do it properly with localstorage or array...

    A mess, what do you mean ?

  • Well because you are new I'm saying you don't need local storage here you can use system save/load

  • I think this is too old, even if you convert it which I did, Construct doesn't like all the looping function within function and it hangs.

  • In my example it is removed you don't need it. Use system save instead.

  • Are adverts showing up ? so we know the android app ID is working. Honestly I didn't try this in a about a year it could be broken. Maybe I can create a test app to try it.

  • You are going to need a lot more logic than what you have. You could store the scores in a global variable per level. You also need a global variable to track the score in the current level to compare later, let's call this score.

    So when you finish the level let's say 'score' =2(stars) you compare it to level 1 variable, if score greater than 'level 1' variable then set 'level 1' to score else do nothing. So if level 1 was already 3 (stars) then it would not change from 3, but if you didn't play level 1 yet so it is 0 or a lower score like 1, it would update to 2.

  • Is the 'show on start up' box checked ?

  • You would just need the array value of the first 5 perm table values so

    array.at(AR.Permutation(0))

    array.at(AR.Permutation(1))

    array.at(AR.Permutation(2)) etc

    FYI remote preview only works as long as you have it open so we can't see anything of the game.

  • No problem, I responded on the other thread.

  • Did you create one on admob side ? support.google.com/admob/answer/10113207

  • I swapped out your event for family and it was fine, did you add the wrong cheese object to the family?