There is a fade behaviour that you can add to an object to control settings for fade in/out
Set up logic so that when 5,6 or 7 is touching the floor, flip back to initial state. To set the initial state I guess just use the set angle actions.
FootSoldier I backed it, good luck!
ah I see. if it's for prototyping etc then good luck!
I would just experiment with sprite anims and collision instead of creating a character with realistic working limb physics etc
You could make an animation. You'll need screenshots of each step of the anim, which could be difficult in itself but definitely doable if you have screens of different stages of the wave anim.
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Can we see a .capx or at least a screenshot of what's happening?
What didn't work ?
Make your own version using lots of layouts, variables and text boxes xD
I didn't have a problem, maybe it's your computer?
no problem, good luck!
If you're going more complicated then -
Assign 8-direction behaviour to the object
Every tick > Simulate Control (Up)
Then you can easily use Set Speed to alter the speed after so many seconds and then set it back again after an upgrade
Yep, where you set the angle, increase the distance(1 is default), that's the number of pixels it will travel per tick. If you want to slow down over time I would recommend looking at using the 8 direction behaviour where you can better set the speed.
Are you just trying to spawn clouds at the start of the level? If so, then you can just use OnStartOfLayout action and there's no need for variables.
For system demand it's fine because all events are run every tick anyway. You can use EveryTick or Every X seconds, I think either is fine although EveryTick could be better suited for some reason.
You can use global variables to set true/false when something has been spawned. Just make sure the condition for spawning is limited. If you need something specific I need to know what event you currently have for spawning an object i.e. what has to be true for the object to be created?