lionz's Forum Posts

  • Just change size of the sprite every X seconds. If you want it really specific then reduce by 1/10 or 43.2pix every second?

  • (event) Pinned object "On Collision With" Stones

    (condition) For Each Stone > (action) Add 1 to Isolation

    To check if it's working correctly, create a text object and set text to (""&Isolation).

    This will display the Isolation variable so you can ensure it is calculating the correct number of stones.

  • Easy way is to create an invisible object that pins to the Fire (make it the size you want for the detection radius) and then have Isolation as the number of stones being touched/overlapped by the invisible object. If it's any more complex than this then we'll need some more details on what the stones are..

  • backed with 8 hours to go phew gratz

  • Hello, sorry not been on in a while. Here's the original file https://www.dropbox.com/s/yqt4b5tvl7znl7o/rpg2.capx

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  • Top left tool bar, give the overlay the property 'Global : Yes', that will stop it being destroyed between layouts and needs to be created only on the first layout.

  • I know what you mean but this is maths, not C2 related.

  • Set up a function for boost something like when boost is triggered (space bar)

    Play animation frame(0)

    Wait 1 second

    Play animation frame(1)

    Wait 1 second

    Play animation frame(2)

    etc.

  • I am assuming the persist objects you refer to are just in each layout by default and they get destroyed?

    You can create any object using the system events so on the reset command you would just create everything again.

  • What type of game is it? I usually just have a main menu screen that resets everything. Objects with persist behaviour should return but probably in their original locations or is that not what you want?

  • Same compare :

    First value : sidekick.x

    greater than

    second value: player.x

    logic runs when sidekick is on right side of player.

    First value : sidekick.x

    < less than

    second value: player.x

    logic runs when sidekick is on left side of player.

    You can work this into sidekick variables or states perhaps i.e.

    First value : sidekick.x

    greater than

    second value: player.x

    Sidekick.playerside = "right"

    and work from there.

  • System: Compare two values

    First value : distance (player.x,player.y,sidekick.x,sidekick.y)

    greater than

    second value: X

  • Could easily be solved with link to capx.

  • Can we sticky this thread?

    Also, any more Kickstarter projects out there for C2 games guys?

  • suntank

    Congrats! Let's see you reach those stretch goals now. :)