lionz's Forum Posts

  • I would just keep the same layers across all layouts. That's the easiest way to make sure nothing is going wrong. I think it's weird that you can have different layers between layouts to start with tbh.

  • Select the object and then change the layer in its properties on the left.

    Or if you mean changing the actual layer order, select the layers tab at the bottom right, then you can simply drag layers to order or use the arrows at the top bar to move layers up and down.

  • It works if you switch the layer order around so Layer 0 is always on the bottom. Something to do with the layer ordering I guess?

  • Argh plugins. Can you link me to them please?

  • wow..lol

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  • > Give the inventory items drag/drop behaviour? <img src="smileys/smiley29.gif" border="0" align="middle" />

    Preposterous, you would be dragging and dropping them all over the place.

    That's what he asked for. A drag and drop feature lol. I used the same thing for my inventory.

  • Need to see a cut down .capx to find out what you're doing wrong here.

  • Give the inventory items drag/drop behaviour? <img src="smileys/smiley29.gif" border="0" align="middle" />

  • It's trying to find a new path every tick. Trigger the find path on start of layout and you'll see them move. You need to find a better way of triggering the find path such as when the enemy is spawned or similar..

  • Burvey

    Nope, was still happening. Everything was flat. All collisions normal. Argh : P

  • Oh he did mean that? Lol, fair enough. I was going to make a joke about looking outside...

  • Self.x, self.y is the object's current location.

  • If I know for sure that I'm making something for mobile then I build it with mobile in mind because the gameplay is going to be that much different to PC. If the mobile gameplay doesn't work as well for PC then I can tweak it afterwards.

  • I usually have the start screen and any menus(not in-game UI) on the same layout then the game loads in another layout. You can have each menu on a separate layout if you want but I find it easier to just put the sub-menus into groups or individual layers and enable/disable them when required.

  • Disable whatever causes damage after the enemy dies. If it's colliding with the enemy that causes damage, then disable collision.