lionz's Forum Posts

  • it's the Else you're using wrong, it should all be in one event. Have the ForEach at the top of the event, then in 2 subevents (press S) have the first section and the else section.

    https://www.dropbox.com/s/i10yoc3d3u0mp ... .capx?dl=0

  • The picking is a bit off there. The logic you need will be :

    For each objects

    Objects is overlapping TriggerSprite

    Objects.ID = TriggerSprite.ID

    Set bool true

    Else

    Set bool false

    Obviously the family and trigger sprite are interchangeable depending on if you really have to check against the trigger sprite's variable and not the family.

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  • No problem.

  • You haven't picked any nodes so it will always go to the one node, usually the one with lowest UID or that was created first. To pick a random one in this case it would be something like Movement = 1 - Pick random instance of WalkNode - Find path to WalkNode.X, WalkNode.Y.

    Also I don't know what you want exactly in your game but based on that logic your Sprite is going to be getting told to path to new nodes on the way to other nodes. You might want to try using On Arrived with your logic if you want them to move to a node first before finding a new one.

  • Assuming the game score is a global variable you can just show it in a text object set text "&Score" where Score is the variable name.

  • Not 1 second breaks, every tick. Set a global variable on RandGen to 0. Add an event every tick add 1 to global variable. Replace all of the tickcount checks with global variable.

  • It's because the randomgen relies on tickcount, which is the number of ticks since the game started. It's only going to work in its current state if its the first thing to load in the game. You'll need to change the tickcount checks under randomgen and add in your own counter I guess.

  • Adjust the collision box so that it only covers half of the rectangle.

  • Every 0.02 seconds set sprite.y to sprite.y+1

  • Are you saying you've already worked out the high score and you want to display the score at location 0,1?

  • You can get latest from here: https://www.scirra.com/construct2/releases

    File > About in the software, you can see what version you currently have installed.

  • Contains value

    Searches the entire array to check if any of the elements contains the given value. For example, you can use this to test if the string "sword" is stored anywhere in the array.

  • Hi hi. I'm not sure what you are trying to do but the Y value is always where the origin image point is, unless you add more image points and you can work out the Y of them. The size in the properties bar shows the height of the sprite. Maybe you want something more detailed so please explain further.

  • Because you have logic in event 7 on leaderboards where you add a name to the array, which is fine when you go to leaderboards at the end of a level but if you go to leaderboards from the main menu it tries to add a new name with the same logic.

  • What specifically do you need help with?