lionz's Forum Posts

  • No problem

  • Hmm from the way you've set it up you could potentially do this :

    On button clicked, set another GV to true i.e. GV_Playing

    Then while GV_Playing is true, if tag "word" is not playing (inverted isplaying) then play "incorrect", set GV_Playing to false and call the function. If "word" is playing then it will call the function on "word" ended anyway, and set GV_Playing to false.

  • How are you currently doing it, or are you also looking for ideas on a way to do the main comparisons?

  • In general, it'll be something like if "cat" play cat, "dog" play dog, ELSE play "incorrect" where the else just covers every other possible entry.

  • Is this using the multiplayer object or something else?

  • I've worked on a Rollercaster Tycoon style game, standard theme park - place some rides, some mechanics involving guests and research etc etc. My question is, now it's hit a prototype point, should I continue it? Is anyone going to buy it if I push through and make it for release on Steam etc? I'm interested to see what people think about the market on these type of games and should I even be trying to go for this genre. Maybe adding a load of DLC packs would work, or a unique theme.

  • There is a rexrainbow plugin for system date and time where I think you can calculate how much time has passed or if it has passed 00:00 and then on loading the app it would decide whether the variable needs to be reset.

  • If there were game breaking bugs with the C2 features that are present in your game and are now fixed in later versions of C2 then yes, otherwise I don't see why you would need to update your game unless you were adding something to it.

  • Although it's a little messy in that capx the array is probably the best way to store the positions that the enemy is going to move to. This way you can just store where the player has moved easily and then every few seconds have the enemy move into the same positions.

  • I wouldn't make a habit out of spamming the forums, especially on new years eve haha What's wrong with that method?

  • I usually just toggle it off with a global variable, touch only works while global =1, set it to 0 when the other thing is happening.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah on my toggle off event I have 'is between 359 and 360 degrees.' It then stops at 359.9999. But you can of course add an event there to set it exactly to 360 on the toggle off.

  • There might be an easier way but if I had to do it I would just rotate it clockwise 1 degree every tick and then toggle it off when it comes back round to 360.

  • Well the important event is missing from the screenshot, what's the enemy death logic? My guess is you could have enemy health = 0 then destroy instead of less than 0 or some other reason in that area. Looks like it skips the death and carries on taking damage into the negative health.

  • Oh I see what you want it to do now, I was using family instance variables. Yeah you don't need a for each, just if family is overlapping switch and switch ID matches block ID then set to true.