lionz's Forum Posts

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    > > Take care of your customer base that feeds you every day I say!

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    > They are, it's $49 for a year when you upgrade. That's the price you wanted. Then after a year you can decide if it's worth paying $99.

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    Many people considering C3 will not have a license to upgrade so you are focusing on a small base of customers.

    Have a great day!

    Construct 2 owners are a small base of customers. Can you link me to where you are finding these fake facts?

    Take care of your customer base that feeds you every day I say!

    They are, it's $49 for a year when you upgrade. That's the price you wanted. Then after a year you can decide if it's worth paying $99.

  • It seems like the sensitivity could be controlled by a delay once the gamma hits the right value, is that not the case? So if it's a positive gamma and starts tilt right then you can either delay the movement of the discs or make it instant? Maybe that would work, never used the option.

    > Angiel, between now and the beta by April we'll be showing you lots of Construct 3 things

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    Hi Tom!

    From what I have read of the preliminary plan I just think Scirra is pricing themselves out of business going with such a high subscription rate.

    Having run online businesses that needs people to subscribe and stay tuned for new materials I can tell you that very few people will pay $99 a year for a subscription.

    I suggest you would make more money having more volume of customers and more customers attracts more customers if you would set your C3 personal license at $50 and $20 a year subscription gets you all the updates and addons and what ever other bonuses you can think of as incentives.

    People will get a great deal at $50 for a licensed version and will be alot more inclined to sign up for a $20 subscription for ongoing updates and addons and that is ongoing revenue for Scirra.

    To put it in perspective it is better to have 1,000 customers buying a license and subscription at that price than it is to have only a 100 buy the license for more and never subscribe.

    Just my opinion!

    They have confirmed that the pricing is not changing. Also it IS $50 for the first year if you already have Construct 2. $99 for future years. It's not expensive.

  • Do you mean 2 local players? Well yes it is possible, set up custom controls for each player, obviously they can't both use WASD and then position the players wherever they need to be on screen.

  • On object pick up (overlap?) set object size to size(width+n, height+n) where n is the number you want to increase by.

  • When dressed is the cactus still one object? Is it a few sprites attached together?

  • How you describe the expected behaviour is how it does and should work. The instance that you have customised the options mustn't be the first instance of that object, you probably have another instance somewhere with the default behaviour. Check in debug layout for other instances with lower UID, that's likely where the created instances will be taking the values from.

  • The shooting needs to override all animations so in the events for setting idle, running, jumping, you need to add a condition to each for 'is not playing shooting animation'.

  • You need to 'pick' an instance of area. You could try 'pick nearest' which means the Block will overlap the nearest Area. Or you can evaluate with matching variables if you want to have certain Block overlap certain Area.

  • Predictive aim allows the turret to become more intelligent and predict where the target will be and hopefully hit them, or you can up the rate of fire which will mean it's firing more often and gives the target less time to move.

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  • Yes the way to resolve an issue like that is to look at it in debug layout and see what ArenaWaveCounter is doing. Yes the default is 0 but something is setting it off. I think I see what it is now, look at event 9. WaveEnemyCounter starts at 0 right? It means that event 9 is true when you start the game. I'd throw in another variable.

  • What do you want it to do instead? You can say On load, Stop all audio, or something similar.

  • Basically your logic says if ArenaWaveCounter = 1, keep creating these two enemies constantly. You need to put a trigger once condition under the ArenaWaveCounter.

    Also you've got a typo on Wave 3 there that should be ArenaWaveCounter = 3 but it says 2 so you'll need to change that to make that work properly later on.

    The spawning before you hit the activator could be several things. Something could be triggering ArenaWaveCounter to 1, maybe its 1 by default? It could be that your hero or a version of the hero off screen or something is overlapping an arena activator somewhere in the level.

  • You're right but I think I might've found a fix? You suggested it was limitation of C2 which seems feasible but I tried a different pathfinding behaviour for each object now (different names) and it appears to be creating two different object maps and working. Have you tried this before? May be an acceptable workaround.