lionz's Forum Posts

  • Did you try it? : D No it doesn't, unless it's going to be unpinned at some point and has to remain a bullet.

  • I guess you could put the requirement on the building object itself as an instance variable. This is how I would do it:

    So on the building object, an instance var :

    WoodRequired : 1

    Then global variables :

    TotalWood : 1

    Then to upgrade :

    For building, if WoodRequired <= TotalWood, Set ! to visible

  • There's a good post and response here :

    5. This is also very simple. Just export from C2 and upload the whole folder to your Steamworks folder and then everyone will get the update if you choose to make it public. You can in this step also just publish it in secret to your testers first. Savedata can be handled by cloud save easily or just locally. It will not be lost if you update the game even if it is in the game folder.

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  • jeffige didn't you get tilt to work?

  • The above is sound which is why I can make my joke now. Check if the player looks really knackered, if so then player has played enough days straight on the game.

  • I think Alpha might detect the rotation of the device from a spin? Like when the device is moving between portrait/landscape. Just a logical guess here. Compass direction implies when the device is rotated flat but not tilted. I think beta and gamma detect the tilt direction.

  • I think gamma on touch is tilt left/right?

    • Post link icon

    >

    > It tended to be complaints from the countries where $99 is a huge amount...

    >

    Not my issue with it.

    > ...if my aim is to make money with games, then 99/year is downright laughably cheap!

    >

    But you only make money if you actually end up fully following through with it.. and how many times does that happen with even people trying to release something? Probably less often than not.

    For a lot of people with plans but not necessarily time/life stuff comes up (intermittent users), it's not a great value if you're not using it a lot of the year. (To say nothing of the ownership issue.)

    Even for a subscription scheme, the annual buy-in still seems to me a crazy/terrible choice. It's a bad fit for intermittent users. (This is not like Spotify or something where you can find time to use the service pretty much anytime). If not month to month, at least a 6 month option should be available.

    I didn't write that..

    • Post link icon

    So Scirra has said that there will be a free Construct 3 version. If I'm making games for a hobby or I'm just starting out, I will use the free version. And it's not like 99/year is an expensive hobby. Christ, I pay 50/month for my gym membership!

    And if my aim is to make money with games, then 99/year is downright laughably cheap! I feel like some people don't understand the value of these game creation tools like Construct. Hiring even a beginner level programmer will cost you over 2000/month easy. It really is amazing how far all of these game creation tools have come.

    That's my two cents.

    It tended to be complaints from the countries where $99 is a huge amount or large % of salary, which is understandable. There's always the free version though!

  • I don't think it's a case of 'listening', I doubt the features were made overnight because of views expressed in the forums. This is why it is better to wait to see what is revealed instead of getting worked up about what hasn't been revealed and what might not be there. I saw a petition to include an exporter, which was unnecessary as it always existed. Scirra are just keen to use this slow reveal method and it has only ever been good news for C3.

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    The frustration has come from announcing a new payment model for subscription without revealing what you would be paying for, then revealing the capabilities of C3 slowly feature by feature a day at a time. This has just angered some people. I think the $49 for first year, $99 for future years will be worth it in the end so the slow reveals don't matter too much. Also any qualms regarding the browser-based client have pretty much all been answered now.

  • To have it constantly moving toward the object you'll need to do it every tick. Doing it once on the click of a button will move it to where the object was at the point the button was clicked.

  • Yep as above, you can also use set angle towards and then 'move forwards'. Did you mean that you can't use behaviour because pathfinding is a behaviour, only plugins right?

  • Yeah set width and height, sorry not had coffee yetttt

  • PlayerBox set size Player.width, Player.height