Obviously I don't know exactly how your game works but you can do something similar to :
Global variable for Score (which you probably already have)
Global variable for DropCount, which starts at 0.
As you add 1 to Score, add 1 to DropCount.
When DropCount hits 10, drop an item, set DropCount to 0.
Depending on how your game works, the drop event could be a pick of the nearest enemy, or one that was just destroyed etc.