lionz's Forum Posts

  • I mean some info would be good, some context on what you're talking about

  • You set a variable that's never used, you use animation condition instead? I would keep it to the variable as it's easier to debug rather than checking if an animation is playing.

    Also for the downed enemy it might be easier to use a Family instance variable for example isDown then you can use the condition 'Enemy is overlapping button' and replace the LOS thing with 'Enemy isDown=false'.

    To debug this it's difficult, what you mentioned about disabling the collision is not shown in the screenshots so we can't know if that's happening at the time of collision. But yeah do the above and simplify it down to get rid of LOS and only use Enemies conditions to start debugging the problem. If disabling the collisions is part of the gameplay itself you could still use it but not as part of the conditions with the buttons.

  • You shouldn't really need the name. Why ?

  • Is it on the correct expected layout ? Check in debug view.

  • Making your own button with a Sprite is much better

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  • Many layer does not usually affect performance. Multiple layers vs layouts, they are different things and it depends what you are trying to do with 14 layers.

  • Yes that's correct, I remember someone asking this in a similar post. If the event is just trigger once on its own then it runs again on a load. Best practice not to leave a trigger once event out there as a solo condition.

  • It should save the state with all variables. All I can think of is that it isn't saving at the point where you think it is or on load you have events that change the variables instantly so you could never tell.

  • You wouldn't use the family for differences like this, you'll need to spawn the individual objects. If a spawner can spawn a number of different objects, use a variable to decide which one spawns.

  • Are you sure you want 200 objects? Maybe there is a better way to achieve what you are trying to do in the game.

  • Should be included when you load and save, not sure how you can break this...sounds like you are forgetting to save somewhere.

  • Difficult to work out what's going on without knowing the design or gameplay. An explanation of what happens in the game will help and also what you tried and where the problem is.

  • Create a border of tiles with solid behaviour, you can make them invisible.

  • The files are missing. Files are expected in this folder : www2.smumn.edu/facpages/~mratajcz/game

  • System 'save' will save the game. That's all you need, and system 'load'. The deleting save you refer to is to restart the game, so create events that get you back to where you started then 'save' again. The settings should be global variables which are saved whenever you perform the save action, you could save whenever the settings menu is closed for example.