lionz's Forum Posts

  • If you use persist behaviour, the coins will stay destroyed when going between layouts. If you use system save/load you can save the state of the game.

  • Would it be easier to use T1Z.count which is the number of enemies in the level? That way it's always correct and there is no possibility for bugs.

    To fix the current logic, adding a 'for each enemy' to the health condition should work.

  • 15 animations of 70 frames of 1920x1080. Yeah that's not ideal for 2D game development

  • 99% CPU? How large is each frame?

  • Looks promising, good luck with the kickstarter. I will pledge something.

  • Do you have other logic that takes you to other layouts on player death? Difficult to do anything without seeing the events.

  • Check if your score is greater than high score and go to layout.

  • Add a wait before jumping

  • Ah ok I didn't see that! Yeah I didn't mind the intuitive control system, just changed to see what the buttons were like.

  • Ok lol ignore me I tried it again. Looks like I wasn't pressing the button correctly but the outside of the button. I think it would've made sense to have the right arrow on the right side of the screen though kind of like when you start with intuitive.

  • Yeah maybe you have to wait a while. Yeah you push the box so it's almost touching the fire so I can quickly get past but when I do it pushes the box only slightly and I get stuck under the fire, it happens almost all the time so it doesn't feel 100% reliable, I've switched from intuitive to the button controls so I'm using the right arrow.

  • Not sure where to rate, it wouldn't let me in the store but you got some ad clicks anyway. By the way there seems to be a bug in level 41 I always get stuck pushing the box and it messes up the level where you need timing between the fire, also that level is really frustrating!

  • Put it on a layer that is scrolling the same speed as the player?

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  • This is a common issue that crops up, it's because several animation events are true at the same time. For example in your screenshot, pressing S to shoot, at the same time if you are standing still also the 'stand' event is true of speed = 0, so it is trying to play 'stand' and 'shoot'. You are approaching it correctly with the conditions for the player but you need to try (in as non-convoluted way as possible) to make sure more than one scenario cannot be true. For example you would add to stand event 'is not shooting' or 'S is not held down', but you need to make sure it is as easy to follow as possible :)

  • lol ok :)