Yes there is an option for Cordova but now you can just export it as an apk.
Use a global variable to track points.
On item found/clicked or whatever, add 10 to points.
Compare global variable, if = 100, go to layout.
This thing makes it possible but you'll have to spend money.
chadorirebornxd.itch.io/construct-master-collection
Those events look ok although the pub ID usually starts with pub I think? You can have a global variable that counts the number of deaths. When gv=3, show interstitial and set gv to 0.
If it failed with React Native then it's likely to fail with Cordova. Isn't Reactive Native more native?
Hey, I don't think there are conditions for that behaviour, but you can use a global variable each for the magnitude and duration. Then you can use the variables to compare, if durationvar > 0 then it is shaking, and magnitudevar would be the magnitude value.
True something could be off with the preview, it's within Construct and only a preview of the game. I wouldn't be too bothered about investigating issues with the debugger and preview tools, seeing that the performance is 100% fine on an exported version then I know my game is good when not using test tools, but that's just me.
Check that your browser is not clearing cache on each launch (settings).
It's loading a browser right so maybe it's an issue with that. The true test would be to play the exported game and see if you have any performance issues.
discord ant#4434
Seems to be working
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So you tried with a debug apk and get the error 'app not installed'?
Nobody mentioned iPhone. You won't be able to install an unsigned apk, that hasn't changed.
You can't install unsigned apk on a phone, that's why I asked if it was debug APK. You need to export as a debug APK to test. If you are getting errors from a Cordova/Phonegap export then I can't help with that.