lionz's Forum Posts

  • If timer is 0, trigger once, add 1 to question number.

    if player answers question, set timer to 0.

  • What I mean is it's not all the important events that we need to see, even the start of this one. Is it running every tick? If so the wait won't work properly. Check in debug view if it's adding to the variable at the wrong time.

  • On the load complete event, add a short wait before you add to the variable.

  • I need to see the rest of the events, when you die what happens?

  • You have to save again after you load and increase the variable. Sounds strange but otherwise it would keep loading old data.

  • Do you mean load like you are loading a save game?

  • This isn't all the events. They shouldn't be answering it during the wait so make sure the timer has finished before the wait and they cannot answer anything. Even if 1 second to go before the wait it should be fine? I also don't see a variable set, it is good to lock out player input with a variable so you know when they can and cannot do something like answer the question.

  • Do you ever set levelpopup global variable back to 0 ? If this remains as 1 then the function is not true. You can have logic such as when ad finished set back to 0.

  • Are you saying you tested it on a mobile device and you were happy with the performance?

  • Did you make sure the platforms are aligned correctly? Use a grid and make sure they lock in place to avoid any weird physics stuff happening.

  • Well you may have answered your own question, the imported sprite could have a different collision polygon shape to the previous sprite you used. If it's not this I don't see how anyone could guess the cause of this problem, would need to check out the project file.

  • If you're talking purely about the first part of that you could spawn the souls where the player died then set position to a previous checkpoint. If you go between layouts you can give the soul object 'persist' behaviour so they stay there until picked up.

  • I think after you show you have to create it again, you are creating it once? Or do you level up after the layout restarts?

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  • Check in debug view when it is creating the extra characters, maybe it's doing it from the very beginning with an event you have running every tick and you only notice it when the first character moves.

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