linkman2004's Forum Posts

  • I'm Chris. I've been making games for around 11 years, starting with the Klik & Play demo on a Sim City disc. Over the years, I've moved up the ladder, from K&P to TGF, then finally MMF. I also dabbled in Game Maker for a little while before stumbling upon some argument about Construct. I've been using it ever since.

    The only game I've actually finished in all these years is an Asteroids clone I just completed a few months ago. I always have about a billion projects in the works, mostly comprising of tests to see what I can accomplish and games that are far to ambitious for my own good.

    On the side, I do some art stuff and I'm also interested in computer hardware.

    My favorite game series are Mario, Zelda, Final Fantasy, and pretty much any puzzle games(Tetris Attack FTW).

  • Your welcome.

  • You need to set the listener object. It's under positioned sounds. Just set the listener object to your character and all sounds should be heard relative to that object's position.

  • - [FIX] Sprite: loading an image from file now updates the collision mask.

    <img src="http://img15.imageshack.us/img15/4848/iloveyoujaw.png">

  • The Mouse and Keyboard object won't receive input after you click on a windows button. I don't know if it's a bug or a limitation of the windows controls. Perhaps a dev can clarify.

    Anyways, you can make your own custom buttons with sprites quite easily. I whipped up an example of sprite buttons that are what you need, right HERE. Or, you can check out deadeye's custom UI elements example.

  • The Metroid game does indeed look badass. I never would have expected a collaboration with Team Ninja for such a game.

  • I just install it to a differently named folder.

    Also, you only need to accept the DirectX and VS runtimes if you haven't installed them yet.

  • 1 - All objects in the container must be set to destroy at the start. Each object in a container essentially acts as a "seed" for the rest of the objects.

    2 - I checked the bone behavior and didn't see any animation in there. Only one keyframe, so nothing will move.

    3 - The other objects are being created, they're just being created at the location of the original object.

    4 - Report it, man.

    5 - See number one.

    Also, just thought I'd mention that there's currently a bug with the bone behavior where if you have more than one of an object with the bone behavior, only the latest iteration will have bones assigned to it. Hope all this helps.

  • What game has 32 directions of unique angles which wouldn't look the same if rotated?

    Isometric games like Age of Empires.

  • I could probably vouch for that one. I actually got almost the exact same model last year. Mine is an SS-500ES 500W, though. Works great, haven't had any problems. I'm guessing there's just something defective with yours. You could always RMA your current one and get a replacement.

  • Hmm. Just out of curiosity, what PSU did you buy?

  • That's probably plenty of power for your system. I'm willing to bet it's a defective/shaky fan inside the power supply that's buzzing. When the CPU's under load, more power is drawn and thus the PSU heats up, requiring the fan to spin faster.

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  • couldn't you just mesh distort a sprite to make the ground rotate like in mode7?

    I actually did this today. I'll have to post it later as soon as I'm on my main computer.

  • It's always been possible, it just depends on how much effort is put into it. There is the grid movement now, though.

  • Welcome to the forums.

    Construct stores all images as uncompressed PNGs, so no matter what you do to an image outside of Construct, it will always be the same size.

    Also, I'd suggest not using large images like that. An image that size will take up 16MB of VRAM. It would be a better idea to split everything up into tiles. It will greatly cut down on EXE size and VRAM usage.