I'm making a scrolling game in 320x240. Unfortunately, the XAudio playing sound from object feature doesn't work quite well since it's trying to translate from the coordinates of the non-scrolled, big layer rather than the local screen layer (where I put the hud in). This causes my sounds to be quiet and positioned incorrectly with the screen.
Is there a way to playback sound effects from their correct position relative to the scrolling center?