linkman2004's Forum Posts

  • Sweet! It works now! Thanks for the quick fix.

  • I do save backups, I'm just not sure how recent it is. Mainly I want to know if you could look at the CAP and see if you can find what's making it crash in .97.

  • Yes, I know this is to be expected, but bear with me here. Anything created in .97, even if it uses no new features -- heck, it can be left blank and saved -- won't load in .96.4, giving me the following error:

    [quote:x06eqs25]Failed to load application (Error with loading: expecting class (CLayout), but recieved () )

    The reason I'm pointing this is that .97 broke my game(in the way that something in one of the layouts kills the computer upon running), and I apparently saved it by accident, and now I can't continue work in the previous version. Anything that can be done about this? Mainly on .97s side.

  • Nice update. Some excellent new features in there.

  • Wow! That looks crazy awesome. Would the soft-bodies work with other shapes, or just squares?

  • Thanks for the comments, everybody! Glad to see that everybody thinks it works well. I've been fleshing it out some, and it can now make maps of whatever size you want. I'll probably post that up at some point.

  • This is a very simple, 10 step map editor I whipped up to demonstrate how to make one. It allows you to place two different types of bricks(easily expanded) and a spawn-point, and also save/load your maps and test them out in editor! <!-- s:) --><img src="SMILIES_PATH/icon_smile.gif" border="0" alt=":)" title="Smile"><!-- s:) -->

    Instructions:

    LEFT CLICK - Place green brick

    RIGHT CLICK - Place red brick -- same functionally as green brick, but added for variety and to demonstrate creating objects by name.

    MIDDLE CLICK - Place a spawn-poin for your man to start at.

    SAVE BUTTON - Save your creation

    LOAD BUTTON - Load your creation

    TEST BUTTON - Test your creation

    CLEAR BUTTON - Clear the map of all bricks and spawn-points

    MAP NAME EDIT BOX - The box next to the clear button. Be sure to put in the filename of your map for loading and saving -- don't include file extension or path.

    Just a note, the man is simply controlled with the default platform controls, so that doesn't require explanation. Also, the CAP is fully commented, so it should be pretty easy to comprehend. Let me know what you all think. <!-- s:) --><img src="SMILIES_PATH/icon_smile.gif" border="0" alt=":)" title="Smile"><!-- s:) -->

    UPDATED 2/22/2013 - Added new link

    Map editor example

  • Yes, I agree with you. The method you are specifying is a good way to develop levels. But at the moment we are trying to develop the game only using the features available with Construct 0.96.4 release. Therefore I am looking for a already available technique/ trick to modularize the game without modifying the source code of Construct.

    You wouldn't need to modify the Construct source-code to make a level editor.

  • Yeah, it's not crashing for me, either. I'm not sure what the problem is.

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  • Glad you like it.

    Yeah, I just realized that the example file is still using the original oultine object, which is why it crashes.

  • I went and modified the original outline effect to support custom colors after seeing this. The thread is over here: Custom Color Outline

    I hope Ashely doesn't mind that I hijacked his outline effect.

  • So, after seeing this topic, I decided to hijack the outline effect and add the ability to choose the outline color.

    Custom Color Outline

    Just dump the "Color Outline.FX" file into the Construct effects folder. It doesn't overwrite the original. It also comes with an example CAP demonstrating it's color-ness. Hope you don't mind that I hijacked your plugin, Ashley.

  • While working on a game I'm making, I ran into the limit for the physics area size. The size is approximately 4192x4192. I've uploaded an example below. Is there anyway this can be changed?

    Physics Area Limit

    The box will just hit the bottom and freeze, showing where the size limit is.

    Note: The layout size isn't really small, it's a 4192x4192 layout zoomed out really far to demonstrate the limits more easily.

  • I don't think that you can disable the physics movement yet.

  • Woooooo! Excellent update! I can finally work on an Incredible Machine clone.