limanamil's Forum Posts

  • 6 posts
  • this is not the answer to your question but...

    here is a seesaw type thing done without physics

    taken from

    Thanks, It does help, but I still would like to know

  • So, here I was playing with platformer behavior for a project, and I had to make a seesaw-like contraption. Turns out that the physics behavior doesn't work with non-physic objects. So I went and tried to simulate the platformer behavior with physics applying force for movement and impulse for jumping, but as soon as I jump and then started moving, it started doing some weird stuff... almost a hovering-like behavior. Also, whenever I jumped while on the air, it'd jump again but from the platform. So yeah, I'll try to figure out how to share the capx, but in the meanwhile I'd like to know the best way possible to simulate platformer behavior with physics. THANKS!

  • An offset is just a position relative to something else. It could be some thing as simple as your left eye is two inches to the left of your right eye. It's use in that capx would depend on what the capx is doing specifically.

    Usually to do drag n drop in C2 you just use the dragdrop behavior unless you have a good reason not to.

    Yeah, found out about that after I had already finished. And thanks for the answer, very useful.

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  • Hey, so currently I'm trying to make a bejeweld-like game to learn about drag and drop and all that good stuff. The thing is I'm fairly new to construct and my programming knowledge is little to none in terms of "vocabulary" I guess, and searching thourgh the forums I found a guy that shared a .capx file which contained a very simple and basic drag and drop code, but instead of setX and setY (x and y from the jewel) there was something about xoffset and yoffset and tried searching for it but couldn't find anything ... anyaway, I was hoping someone could explain this to me and share some other useful codes and such? Like anything helps, even some website link with the most useful basic concepts of programming or whatever.

    For your time, thanks.

    EDIT1: Ok this is kinda embarassing, it was an instance variable ... Still, I'd like some explanation on what it is since I spent my time writing this... :p

  • Hey, came here to learn a lot (hopefully). Being the guy that was always thinking about fun things to add to a videogame, having the opportunity to participate in such world excites me. Best of luck to all, have a nice week.

  • So yeah, arrows to move, mouse to point. Click to use tha leaf blower, beware of you power bar and try to get the apples. This serves no purpose, enjoy at your own risk.

    PS: Btw, this is my first post, hey.

    Edit1: so it turns out I can't share url's yet ... bummer

    Edit2: http://scirra.com/arcade/other-games/leaf-blower-3267.

  • 6 posts