So, here I was playing with platformer behavior for a project, and I had to make a seesaw-like contraption. Turns out that the physics behavior doesn't work with non-physic objects. So I went and tried to simulate the platformer behavior with physics applying force for movement and impulse for jumping, but as soon as I jump and then started moving, it started doing some weird stuff... almost a hovering-like behavior. Also, whenever I jumped while on the air, it'd jump again but from the platform. So yeah, I'll try to figure out how to share the capx, but in the meanwhile I'd like to know the best way possible to simulate platformer behavior with physics. THANKS!