lilvee1989's Forum Posts

  • no when i look under properties of the object it says collision enabled or disabled thats pretty much the only option it gives me

  • im getting somewhere now im just stuck on collisions it seem like when i have the ball shoot down vertically towards the rim the rim destroys too early when i use the on collision with object event. you would think it would wait until it go inside the rim and then destroy it but thats not the case it does the event before it gets too it

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  • i change the image point on the net part of the rim . i went to image properties and clicked on image point and clicked on new image point and set it where i want to be but how would i activate it to work with collision

  • Okay Apology accepted

  • Thanks for the explanation geometrix I guess im use to people saying show me some code and not Actually asking me to send files over the computer but u explained pretty well and detailed . And when I actually made that comment I was addressing that to the person who actually mentioned for me to send my capx file to explain more but im glad u stepped in and broke it down. I just come from gamemaker and had never been asked to send files over just was curious and its not like I know anyone on here personally too just know what people will and wont do out the top of my head so thatd where the simple question came in but once again Thanks for the explanation

  • I never said I was better than anyone I was just asking a simple question because I wasn't sure . There is no reason to get defensive

  • im actually just prototyping but im using the destroy action . so i have a ball falling down vertically inside a basketball rim but the net destroys a little bit too early like way before the ball actually touches the net part. i tried that guess polygon but it still seem a lil too early

  • how do you get more accurate collision with this engine . when i do a on collision with object event it seem like it destroys it way before it actually touches the object

  • And so u saying people are not allowed to give code on the forums

  • Um excuse me dont when u upload a capx people can use your game as there own

  • im try that way but i actually got my protoype working a lil but i want to spawn more balls frequently down the vertical axis instead. what i did so far was i added a custom movement behavior to the ball and in the event sheet i did a set speed vertical at 50 which is what i wanted . but it only shoots the ball down one time is there way where i can have the system just keeping shooting down the ball maybe until a time run out or something

  • Do that mean i have to upload the same sprite twice because the rim itself is all one sprite

  • Does anyone know?

  • Hello I cant seem to get a ball to go inside a rim. I have the ball shooting down vertically from the top but instead of ball goin in the rim it looks like it goes in front of the rim instead . I tried many methods

  • can you add a custom splash screen to c2 projects ?