LexRKing's Forum Posts

  • 6 posts
  • Good day,

    Today I've created a simple portal system using portal links and the player HUD. This simplified portal system allows the user to change maps and set the character to a new location upon loading so they can have multiple entrance & exit points for each zone.

    Download link died? Let me know!

    drive.google.com/file/d/1xxNzs28i2A79uarvSxzhxr5TIF2nuvtI/view

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  • Create family and add objects you want to pick later. Subsequently make condition that pick family Unique ID that match the text. Proceed to action that will move an object to selected UID.

    https://www.dropbox.com/s/ks52ohse728htvq/UID%20by%20text.capx?dl=0

    Thank you very much. this is very helpful and has solved my problem.

  • Good day,

    I'm having some issues setting the "Set position to another object" UID based on a text value given in a text box. I have everything except this final step ready. Any idea where I should go next for this?

  • Good day!

    My name is Rivers and I have been working on a PathFinding Grid system that will allow creatures to randomly pick a cell and move to it with options to add obstacles.

    In short:

    The creature (this example 'Hunter') will pick a random tile from the grid.

    The creature will move along a path generated by C3 until it reaches its destination.

    If it cannot find a path, it will make a new one.

    When it reaches its destination it will pick another one at random from the grid of points.

    This is a very simple and short PathFinding project that you can use to help you help start your projects that require PathFinding to random locations.

    I'll keep working on this overtime to make it better and more effective.

    CP3 DOWNLOAD

    drive.google.com/file/d/1N2HcEaFl4NAWp4bpJxFoqpZtCjdZ9rRB/view

    Link died? Let me know so I can re-upload it!

  • I figured out the issue. I didn't have the player sprite attached to the PlayerBox on load so it was sliding until it hit a solid object. ADding the player to Every Tick to stay on the PlayerBox resolved my issue.

  • Good day,

    I have a global character that, when a layout loads after the menu, the character will "slide" or move in a direction and won't allow me to control it until it reaches a bounding edge or collides with a Solid object, then I can move freely again. I have been putting blocks in front of spawns for now to band-aid the issue, but this is not a solution.

    Here's a video of what is happening if my description didn't describe it enough:

    youtu.be/jFfmtTkt_AU

  • 6 posts