Lexball03's Forum Posts

  • Hello,

    I have an object (Object1). I add a instance variable to this object: move= 0. When move is = 1, the object1 simulate platform right. When I am overlapping another sprite (active), the object1 set value for move=1, so it move to right.

    Ok, I copy the object1 so there are two object1 and two "active" but I want that when I am overlapping the "active" sprite, only object1 (the original and not the copy) start moving right, and when I am overlapping the copy of the "active" sprite, start moving the another object1.

    I hope I explained

    Sorry for my english, and thank you!

  • OH! ok, thank you so much for your help Mylon!

  • hey! Thank you so much, but that wasnt what I want, I wanted the description when the object is in the inventory.

    Thanks for the recommendations, I tried to make what you say, but:

    If I make 2 separate objects, when I make the evento to move the family item to the box, all the obejcts are move to the box and not only the object i colliding with. I dont know how to do this =S!

    Thanks again anyway! Mylon

  • Hello,

    I made this inventory without arrays based on another tutorial.

    I add:

    + Action when the inventory is full

    + Platform dropping function

    (If someone want a tutorial, I could do it)

    Now, my doubt (I uploaded the .capx)

    I want you to help to add a description for every item when my mouse or something is over this item. I mean: When the apple is in the inventary and my mouse is over the item (While it is in the inventary (the item is an animation in fact)) show the description. Any ideas?

    Thanks so much

    (sorry for my english )

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  • I´m using sprites for the platforms. Is there something better? makotto

  • Thank you so much makotto, I think I am stupid :S! LOL

  • Hello, this is my problem. I hope someone can help me . I add an image for better explaining.

    In my game there are too many blocks (platforms) with the collisions enabled (is the floor). I want that my player throw a ball (it is done. If you know another better way for doing, please tell me :S). The ball has the physics behavior:

    Now, what I want is that when the ball collides with any platform (1, 2 or 3 in the image) the ball turns inmovable and not fall. There are too much platforms and I don´t wanto to use: When the ball is on collision with 1, set inmovable / When the ball is on collision with 2, set inmovable,... I want something like: When the ball is on collision with "something" set imovable.

    It is that possible? haha

    thanks so much!

  • Thanks blackhornet, but I still have the same problem:

    When the last "Normal" ends, the animation stops and doesnt not turn to the "baston"

  • It may be a stupid question, but I'm going crazy.

    My problem is:

    I have an NPC and want to start making the animation1 when the layout1 starts and after 5 seconds,i want the NPC make the Animation2 and after finishing the last animation (animation2), start again with 1. All this while the NPC is visible in the layout. Any ideas? Thank you

  • Hey! A0Nasser, how did you make that the enemy turn mirrored at the end of the sine? thanks

  • Hello, and how could I make that (with Sine behavior) when the object is at the end of the "sine", turn mirrored and go to the opposite way?

  • Thank you so much!!! =)

  • hi,

    This is my doubt:

    I want that when my player is overlapping another character, a text (which is originally invisible) is visible and when my player is not overlapping this character, the text is automatically become invisible again. Could you help me? Thank you so much!

    (sorry for my english)