Lexball03's Forum Posts

  • I don´t know, it could use any behavior LittleStain

  • Hello,

    I have the "Player" and I want that when I touch the screen, the player go to an sprite and when the player is on that sprite, go to another sprite. I want the player go to the sprite not "set position" of the sprite.

    I hope you can help me!

    Thank you so much!

  • Yes! GideonG thank you so much!!

  • Hello,

    I added the .capx

    I didnt know how to explain this in the subject, so let me explain it.

    I trying to make a sine behavior with mirrored function and It works, but my doub is that I have the sprite that mirrored every X time and when I copy and paste the sprite and I change the magnitude, both get mirrored at the same time independently the magnitude of each one.

    What I want is that every sprite use the event independently of the other sprite (it is the same sprite but with different UID).

    I dont want to clone the sprite because I will put it too much of this same sprite and i think it could consume very much.

    Sorry about my english. If you download the .capx you probably see what I want to do.

    Thnak you so much!

    Here is the file: dropbox.com/s/w6movsi9h7iun4t/Upload.capx

  • This is exactly what i wanted to do! Thank you so muuuuuch! korbaach

  • Thank you so much Aphrodite you helped me too much!

  • Hello,

    I tried to make this but im going crazy. I want that when my player is on collision with the enemy, the enemy jumps backwards, and then contiune its way. I upload the .capx with the example. I hope you can help me! thank youuu!

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  • Ok, persist behavior! =) thank you so much to all of you!

  • Thank you Burvey, but I realized that it works just setting the "global" property to yes on the sprite... =)!

  • Hello,

    Im making a platform game. There are coins in the layout one, and the player can take them. The player can also go to another layour and then return to the first layout. When this happens, the coins that were already taken, appear again in the layout 1. Is there any way to make the coins a "global object"? or something?

    Thank you!

  • thank you Lordshiva1948, but this is not the solution I was looking for because the grass is just a normal sprite and with that i cant repeat the sprite along the X axis =S!

  • Hello,

    I´m making a platform game, I have a problem and I dont know how to solve this:

    I´m using two tiled background to simulate the floor. (I dont know if there is a better way to make this (and not repeat a sprite for all the layout.) This is my problem:

    1. The sprite number 1, is a tiled background with solid behavior, where the player walks. It is on the Background (0) layer

    2. The sprite number 2, is tiled background ("the grass") and it is on a superior layer (3) and it has no behavior, it is only for cover the edge of the sprite 1. When I go to another layout, or restart the actual layout (because the player is dead or something), the sprite 2 dissapears or go to the bottom and I dont know why

    Could this be a bug?

    I´m using tiled background because I need to repear the sprite all on the layout and I dont know how to make for repeating the sprite without repeating 1012937123245345 times the same sprite

    Please help me!

    Thaank you!

  • Here is de capx. If you tried to jump to the platform andthe player collision with de edge, he get stuck on his hed, arm... I want to avoid this. It is that possible? saiyadjin

  • saiyadjin A0Nasser thanks for the answers. The player is using platform and solid behavior and the platforms are using solid behaviors. I´ll try what you say. Thanks!

  • Hello,

    I´m making a platform game but I dont know if there is a way to avoid that my player get stuck on every corner when it is on collision with the platforms